Showing posts with label travel. Show all posts
Showing posts with label travel. Show all posts

Saturday, May 25, 2013

034 - Everybody's life just got a notch more complicated

Entering the Ice-Bay of Forochel

Gwirith 24 FA 16

The Raven had finally weaved a difficult path through the ice floes into the Bay of Forochel. Forochel was created in the First-Age when the Valars came to destroy Mortgoth's fortress of Utumno. The place is the flooded site of the dark lord's gateway to the underdeep: a place so vast and and dark that Sauron managed to hide and survive the ordeal (with the results that we're all aware of). Keeping this in mind, the company members kept a close eye on the surrounding. The bay, in sharp contrast with the open sea left behind, was eerily quiet. A thick fog was covering the place. The light of day and night were no more than subtle variants in shades of blue.

A porpoise was circling the Raven, underneath Finbert's eyes. Something was out of sort, however. The porpoise was particularly skinny, if not bony. Finbert pointed out his observation to others, but no one could see the beast even when it passed under their eyes. The bony porpoise hit the hull of the ship a few times, but still no one but Finbert could hear the thuds. Finbert grew tired to be looked at as if he was insane. Nerve shot, he packed a pipe choke-full with Longbottom leaf and sat on a pile of ropes.  

Saturday, March 9, 2013

017 - The ruins of Annuminas

October 29th, FA 15

The Southern wall of Annuminas and the hobbits' footprints
in the snow.
On the previous evening, the company was gathered at the farmstead of Old Bruck, a hobbit that Irina knew well. Old Bruck told them that orcs were in the habit of setting winter quarters in Annuminas. However, they rarely dared to approach the Shire. Nonethless, folks in Long-Cleaves were a cautious kind of people, most knowing very well how to fend off invaders.

They ate a fine meal, had a bit of singing. As the evening waned, Arnadil pulled form his travel bag a scroll case and laid its content on the table. 

016 - The road to and through the Shire

Walking in the wake of a winter drake

October 15th to 28th (map)

The company resumed their long journey to Annuminas on the morning of October 15th. Provisions were purchased for the coming 10 days. With the early light of Fall, they set out across the Gwathlo river, heading north to Sarnford: a fording point into the Shire.

The road was reasonable, and the weather cool. Finbert expressed his concerns that it was unusual and worrisome to see this much frost and snow on the ground south of the Shire at this time of year. His concern kept on growing as the accumulation on the ground began to increase. His chief concern was that the apple season may have been shortened, but to each its own fears.

Tuesday, February 26, 2013

013 - An audience with the Commander of Tharbad

Oct 14th, FA 15

The company finally reached Tharbad in the waning lights of mid-October afternoon. The air was heavy, but the freezing rain had seceded for the time being. Tharbad, once a mighty city, appeared like a walled enclave build on the bank of the Gwathlo river. From their point of view, only an imposing wall with matching fortifications could be seen. There were no suburban farming, no traffic in and out of the city. Maybe a dozen of workers laboring on the fortification itself. The road met the wall at a drawbridge that was yet to be functional, and a large barbacane structure with its porticullis left up. A small group of watchmen met the company as they arrived. 

012 - Sleet, drunken haze over Dun Lannach

Fan of action RPGs may not like this kind of encounter, but I do. The setup was again an old school tavern deal, in the middle of a xenophobic hinterlands. The characters were tired, some under the effect of exhaustion I, and without a good catch, this could have turned bad.

Wednesday, February 6, 2013

An abstract fatigue model for travelers

Background

In the Palantir Commission campaign, there will be a lot of travelling, some of which will be into the wild. The Palantir commission is a gritty campaign: where everything will try to wear the characters down, not just swords and Owl bear claws. It is, in fact, an important aspect in some part of the campaign. The original MERP module had a bit of a nutty way to model that (calculators and lots of floating point tables to look at). I want to create a realistic model which isn't going to slow the game down, but will encourage the players to be thoughtful about their travels. Carrying a tent and a bedroll in one's backpack isn't going to be enough!

Saturday, January 26, 2013

002 - In the Shadow of Eilenach

This is a minor encounter that played out as a role playing as everyone is working out their characters. 




September 7th, FA 15
On the second night, the travelers arrived in the shadow of the Eilenach, one of the famous beacons of Gondor in the forest of Druadan. Halin, was seriously aggravated by a full day of horseback riding. As the afternoon lights were turning to gold, the company decided to find lodging for the night. Eilenach is a needle-like hill which acts as a highly distinctive landmark for the folks living in Anorien. There was much dwelling to consider. Galdor, grumpy at the prospect of sleeping in the abode of a commoner again, was desperately seeking for a more opulent looking home in the vicinity. He took his chance at a small stone home near a brook. The man who answered turned out to be a local knight of Northmen stock. Galdor claimed his right to hospitality. However, upon seeing the rest of the company, the knight opened his door to all for the night at no charge.

Much food and much drinks were to be had on that faithful evening. The host insisted in having the hobbit and the dwarf to sing folktales from faraway lands. Halin resisted the request for as long as politely possible, letting an inebriated Finbert sings his heart out. Halin eventually acquitted himself with grace and sang a few of his favourite songs of the Iron Hills, songs of Moria and songs of Erebor.

The host eventually inquired as to why such a fine company was travelling so swift to Edoras. There was a silence. Arnadil then replied, we're travelling to a mountain to cast a ring into the fire. The host, speechless, decided not to pry for the fear of having the Nazgul on his tail for the rest of his days.