Showing posts with label orcs. Show all posts
Showing posts with label orcs. Show all posts

Wednesday, October 1, 2014

K38 - A beard in Hell

Dude, where is my butler?

Bain toured the HQ once more in East Gate hall and started to wonder about Thordar. He hadn't seen the dwarf in over a day. He asked around: no one seemed to know where he was, as usual. Bain had a hunch that something could be wrong, and ordered his sub-commanders to find his butler.

A dwarf from the Mithril reported to the viceroy 30 minutes later. According to him, Thordar may have been caught on the wrong side of the cave in. Bain demanded explanations as to why no one informed him of this. The dwarf replied that he just assumed that someone else had reported.

Both accesses to the Marzabuul stairs were now collapsed. The only way to bypass the cave-ins involved a daredeath hike on the cliff walls of the chasm. The viceroy tasked the rangers to find a path there and ordered his son Gror to descend into the 4th deep and scout the North-South highway that was just discovered.


Sunday, September 21, 2014

K37 - Stress testing Thordar the fearless fencing dwarf.



The 31st session of Reclaiming Khazad-dum took a turn for the interesting when it became a single combat pitching one dwarf PC against temporarily PC'd orcs. Thordar has an interesting concept, embodied by his daredevil advantage and a selection of cinematic combat technique, machismo, reverse grip antics and overconfidence. Thordar shredded through two large panthers using single strikes to the vitals in the past, greatly simplifying an otherwise difficult encounter.  I wanted to stress test the PC while he ended up isolated and hurt. NPC orcs were given to other players to ensure that the brittle orcs got their very best shot in this fight. 


The background

Thordar was a bit too enthusiastic as a rear guard on the day that the dwarves collapsed the two approaches used by the orcs to assault Erebor's positions. Consequently, he got cut off from the main body, alone in the dark. His only known option was to follow a breakneck footpath on the wall of the unending well up to a small footbridge across. Scouts reported it, but never investigated the location. 

Wednesday, April 23, 2014

K28 - Interview with a tombstone

We left our intrepid heroes all panting after a dash up a 80 yds high ladder while taking fire from above. By the time that we hit the pause button, many goblins were freshly slained, and Thordar's blood was making a mess on the floor.



The toe-hold on the fourth level

After severing the left foot of a fleeing goblin archer, Gror roared down a flight of stairs. He was preceded by said archer, tumbling down said stairs to land by the feet of two goblins taking on a retreat.

Lathmelen ran to Thordar and dispensed as much of her healing magic as she could muster, leaving her out of breath and barely capable of running. The gash in Thordar's leg sealed, he nodded and ran after the pursuing dwarves. Lathmelen, on the edge of losing consciousness, reached for her bow and followed. She met with Gesdrek, Loremaster, and a group of 7 battle-guard dwarves arriving late to the party.

Khazek took to his feet to follow the other archers leaving through the second passage. One of them demonstrated that these goblins were well capable to walk and walls and ceilings as they fled down another set of stairs.

Gror charged with utmost vigor down into a larger hall where about 10 goblins were scurrying through an open door. The door shut, leaving a small number of them on the wrong side. The beleaguered goblins turned back to fight and slowed the progress of Gror, Bain and Thordar towards the door. Thordar got a four-limb grapple by a goblin which placed him in an awkward positions as the other goblins were dealt with.  The Viceroy pinned one of the demoralized goblin against the door with his shield as Khazek and the other cleaned up what was left. 


Journey to the Arvin's crypt

The goblin pinned against the door was named Mik, or at least this is what Bain heard through the whimpers and decided to stick with it. Once that Mik figured out that he was NOT to be killed, his hopes rose and he became very eager to please the dwarves. There appeared to be very little love lost between Mik and whoever shut him up on the wrong side of the gate.

Gror ordered that two more battle-guards be hauled up to the 4th level while Lathmelen and Thordar tried to recover from their wound/shock/exhaustion. Mik kept on bleating nonsense, but a little usable information could be parsed from him. The hunters were regularly raiding the Snagaii kingdom for food. The King of Snagaiis was located on the level below. The dwarves also learned that goblins were terrified of the crypts to the north since the "great rousal" of the dead dwarves a few years ago. Finally, Mik revealed a hard to find passage to get around the stockades protecting them from the hunters and leading into the crypts.

Once the warriors from the Bronze attack arrived (The Silver-Attack was relieved as they started to go loopy on Gror), they ordered 14 of them to keep the hall while 7 would follow the royal party into the crypts. 


Interview with a tombstone

Gesdrek explained that Arvin's tomb should be about 2 hours' travel due North from their position. Mik walked them through a few side passages to get around the blockades and the party ventured deep into the Crypt level of Khazad-dum. The place was noticeably more luxurious than the first and second levels. As they proceeded deeper into the complex, they encountered little evidence of recent passage. The artwork on the walls became more intricate, the place darker and colder.

Poorly defined shapes seemed to be wandering aimlessly through walls, ignoring the advancing party. By early evening, the dwarves had made it to the far corner of the crypts where Arvin was buried. Arvin was once Durin's butler; a very influential dwarf of his day. His tomb was unusually ornate. They entered the crypt and proceeded through a hall covered in engraved and inlaid scenes. In the far end, a phosphorescent glow could be seen coming from a well in the ground. To their left, there was a chapel, to the right, more crypts of what would have been family or close servants.

Gesdrek prompted all to assist him with the ritual. The dwarves chanted while the battle-guard escort keep watch at the crypt's entrance. Mik refused to go in his own way and told the dwarves that he prefered to stay with them until they'd return to the gates of the Snagaii Kingdom. Something spooked him out of the adjoining crypts and he spend the next few hours tormented by the warriors in the central hallway.

The chanting lasted 4 hours until Gesdrek began a silent interview with the opened sarcophagus. He conversed with moans for about 10 minutes; the room fell silent. Gesdrek explained that the Sarcophagus had been defiled by canine-looking creatures which came to free Arvin's body from its final repose. Arvin, however, was now trapped in the crypt as a wraith. He couldn't really see nor hear the living and therefore was not a threat to the others. Gesdrek also got from the tomb that a dark shadow had crawled into the corpse, suggesting that the spirit of the Balrog indeed was the power that moved the ancestors. "I fear that smashing through them may be freeing the Balrog from its current predicament.", concluded the loremaster. They made a mental note to stop slaying ancestors from then on.

Because it was now rather late, and that they were quite tired from the last day. They decided to sleep in the crypt before setting back to the 4th level's entry point in the morning.

Arvin's crypt


The dreamwalker

When Bain fell asleep, he felt his soul split from his body almost right away. Strangely, he felt safe and secure as he realize that his soul was floating in a sea of dwarf wraiths lingering in the area. The eye of Irmo, the jewel given to him by Queen Ngaii, was glowing faintly around his neck. He wandered around, he could see the dreams of his companions, but walked away towards the chapel where the wraith of an imposing dwarf was praying at the altar. The dwarf didn't respond to Bain's calls. However, a cry in the distance caught the Viceroy's ear. 

Bain proceeded west through walls in the search of this call for help. He approached another crypt, ten times more majestic and ornate as Arvin's. At its centre, there was a sarcophagus what didn't get defiled by the infernals. In it, the most beautiful dwarf female was lying and stirring uncomfortably. 

Bain approached the sarcophagus. He could hear the moans, and other sounds that he couldn't fathom. He peered into the stone altar, held the Eye of Irmo in his hands and tried to pry into the beautiful woman's dream. Unfortunately, he got winded and started to lose control as his soul got aspirated back to his body. 

Bain stirred for a long time before falling asleep again. 

In the morning, Bain told of his journey. Gesdrek told him that he probably had encountered the bride of Durin which, upon realizing that Durin wouldn't incarnate during her lifetime, had the dwarves of Khazad-dum put her in stasis until the right day would come. Gesdrek didn't know any more than this about this legend, but felt confident that this bride must have been the long lost maternal side of the line of Durin.  More importantly, the bride appeared to be still unspoiled by the infernals. 

The decided to seek a path to the West to find the Bride's repose before returning back to their lines. 

Saturday, April 5, 2014

K27 - Stairway to Heaven

In the previous session, the viceroy's retinue cleared the Rising Hall which had been reported haunted by the scouts. It was, and infested by black panthers which looked like they were feasting on a regular diet of small orcs. 


Orc on a Hook (play-by-post)


Lathmelen, Khazek and Bain are contemplating the chasm below. They can hear the growls of the ancestors some 150 ft below, out of sight. The chasm here is not as wide. Lathmelen established that the vines spanning across the chasm are strong enough to hold one individual at the time.


Khazek, as usual, is the first one to cross. He is followed by Lathmelen. Bain remains behind, surrounded by the axedwarves while Thordar is catching his breath outside.

On the other side. Khazek looks on the ground for signs. He sees that the panthers are commonly passing by and heading West into the hall. He finds evidence of blood, as if wounded bodies are dragged by the animals. Some of these tracks are recent.

While Khazek is looking for clues, Lathmelen advance into the hall and finds a rustic barricade. The barricade seems to be designed to be protecting from threat from their side of the barrier. She inspects the stockade and finds a squeeze near the top. Khazek can trace the paws of the panthers all the way to this squeeze.

“This is where the panther are coming and going.”, the ranger whispers.

There appears to be be no other ways other than forward. The place is deadly quiet, but the two companions can hear a lone snore beyond the barricade. The smell of orcs is also competing with the musk of the giant cats.


Khazek 20140309 - Khazek studies the barricade, trying to get an idea of how long it’s been there. He keeps an eye out for any dangerous looking areas or traps as well. He then carefully and quietly begins to climb up toward the narrow opening, trying to get a look at what lies beyond.

Bain 20140309 - Bain looks at his axedwarves.  “Well?  Don’t just stand there, get moving!”  He grabs the last Dwarf in the line.  “Go back and tell Gror we went on a scouting mission.  Then come back here with another lot and secure this area.”  After the axedwarves finish crossing, Bain will follow.

Lathmelen 20140309 - Lathmelen approaches the barrier and attempts to cast Find Weakness (M116) on it. This is in order to investigate the material and determine if there is a way to create an opening without disturbing it excessively and causing too much sound. She spends two seconds to cast the spell, performs the appropriate ritual most likely involving hand movement, and rolls a 7 which is a success. She will report to the others, enigmatic as usual, the results of her investigation.

The reinforcements

Bain sends out an axedwarf to contact with the Silver to the North. He estimates that if everyone rushes, a lot could be here as soon as in about 20 minutes. Bain can barely make up what is going on across the chasm other than something glittery has snaked up the barricade from the ground to the ceiling...

The barricade

Time T - Khazek approaches the barricade and notices that this is used as a passage for the felines. He looks very carefully amongst the coarse woodwork and sees no treachery. Bain is showing signs of impatience somewhere in the rear. Lathmelen utters are few words in old Sindarin and light a sequence of boards and stakes with the faint glow of a glittering light.  Lathmelen feels a little weak from drawing so much upon the valar in the recent past.

“This is the weak spot in the structure”, she whispers. Khazek plans his climb to the squeeze of the barricade against the upper right corner of the hallway. He identifies a path to climb up. Unfortunately, the shoddy structure gives way and Khazek causes the structure to creak as his footing shifts by a few inches.

The squeaky voice of a goblin comes from over the barricade. It is both raspy, and high-pitched as if he had inhaled helium the moment before.

“Come over! Demon, feast on this orc’s flesh.”, the voices calls out. Khazek can hear the difficult breathing of a lone orc over the edge. There are no audible footsteps, maybe the rattle of something wooden dragged on the ground.

Khazek 20140310 - Khazek stops short when he hears the voice call out. He does not reply just yet, but looks back questioningly at Lathmelen. He pauses for but a moment until curiosity overtakes him and he continues forward, trying to get a look at what is going on up ahead. “But I’ve just recently eaten, thanks though. They call me Rock Walker, and who might you be?”

Lathmelen 20140310 - Lathmelen readies her blade and attempts to find a spot nearby that could serve as a hiding spot and from which she could strike at someone coming out from the barricade. Moving there, if one is found, she then looks to Khazek to gauge his reaction, raising her eyebrow at him and mouthing, “Demon?”

Bain 20140309 - Bain slaps his forehead at Khazek’s impudent reply.  “No!  Demon was the voice’s pet, probably one of the panthers” he thinks, but holds his tongue. That stone had fallen, time to see the nature of the avalanche.

Khazek gains footing to peer through the squeeze. The weak flicker of his torch suggest the shape of a lying orc of a small size.  His left leg appears to be impaled by a large barbed hook that is chained to the ground. He lies on the ground, breathing laboriously, staring up to the ceiling. Beyond, the hallway expands into a hall which the weak torchlight can’t light all the way through. The room is cluttered, but quiet, and cool.

Khazek can squeeze through and slide to the other side. It implies an awkward moment, but poses no real challenge. The area still looks to rustic and simply laid out to be dangerous. Lathmelen is a yard behind, unable to see inside the hall.

“These tricksters talks.”, the goblin whispers in a gargle. “Do your bidding, make it quick, Ghost walker!”, he yelps. The sound echoes back from the far end of the hall. The only noise to be heard is the crackling of the torch and the goblin’s plight.

Khazek can’t help but to slip through and belly slide a few feet before getting on his feet. The goblin still lies there, his eyes appear to have been gouged out. He is waiting for something really bad to happen to him, teeth clenched.

Khazek passes the squeeze and make his way on the other side. The goblin is a sad sight to see. His wounds are not recent: he must have been lying there for a few days. The goblin is conscious, but not particularly aware of its surroundings.  As Lathmelen crawls in, he run his sight along the hall’s wall to scan for danger. There is a door at the far end of the hall, maybe 20 yards away. There are also a set of spiral stairs on the left and right walls.

Khazek 20140311 - Khazek tries not to make a sound. He continues to scan the area looking for signs of danger or escape. Very slowly, Khazek moves very slowly to make room for Lathmelen, keeping his weapon at the ready.

Lathmelen 20140311 - Lathmelen, as amused but frightened as she is of the scenario, moves to action and follows Khazek through the barricade, spending two turns to crawl through. She tries to hold her sword while crawling through, but with sheath it if this proves to be difficult. Speaking carefully, once she acquires her bearings on the other side of the barrier, she asks the goblin “The demons in this place are countless. But I am not quite sure we are those who you should be frightened of. Maybe you are willing to accept our help?” Her eyes immediately go to Khazek in question, hoping he understands her reason for her abysmal attempt at diplomacy. They might learn something from this one.

The goblin seems to hear Lathmelen but doesn’t respond. His grin has faded, his fists are no longer clenched. It is unclear whether he even understood the elf but certainly isn’t inclined to start a chat with the unseen visitor. As far as you can tell, he may not even be aware of Khazek’s presence.

“Me no talky”, he squeaks with half a voice.

Lathmelen 20140312a - Lathmelen shakes her head at Khazek and dismisses the idea of questioning the goblin. She quickly walks over further into the room, to where the left stairs are, and glimpses around the corner, investigating where it leads.


Khazek and Lathmelen look around the hall. There has been a lot of fighting in this place a long time ago: there are broken arrows, the remains of a warg, a panther. The hall was once a gathering place and probably part of the Rising Hall. The tracks on the ground suggest that goblins come in numbers, maybe 10, regularly and drag a goblin to the meat hook. There is little evidence of traffic up and down the stairs.

The door at the far end is shut. The goblin on the hook is moaning quietly.

Lathmelen 20140312b - Lathmelen looks to Khazek for direction, “There is a stairway up and down, but they look hardly travelled. This is a rather dragging scenario. What do you suggest, prince?”. She looks at him amusedly.

Khazek 20140312 - “Well, if the Goblins can move in through here freely, then we need to figure something out, find out where they’re going, figure out what this is,” indicating the hooked Goblin. Khazek moves toward the Goblin slowly, taking his canteen out from his pack. “You, Goblin, you want water? Why are you here? What did you do?”

The goblin is at first ignoring the offer and avert his eyes, as if he still had his eyes that is. The offer for water is too much for him and he opens his mouth. Khazek let a thin strand of water dribble down to its mouth.

“You give me water. You speak different. Here I am, an offering to keep the peace with the demon across the chasm. I bet you are not a demon.”, he turns his face towards Khazek. “I broke my arm, that’s why I’m now as good as meat. Maybe us Snagaiis are only good for this in the end...”

The hall and the boiler room.

The thousand-year old boiler (live play from here on)

Khazek and Lathmelen shake their shoulders and summon the Viceroy to come forward. Bain steps over the chasm and squeeze over the stockade. Khazek explaines the situation and leaves Bain the task of interrogating the delirious goblin. 

While Bain is talking sweet with the goblin, Khazek and Lathmelen inspect the door leading to the city and find it locked. They rig some pieces of wood to secure it from opening from the other side. They decided to look at the spiral staircase to the right. 

They find the stair unused for many long years. It leads to a large and warm room some 20yds high above. The room if filled with refuse and a large boiler powered by a magma pipe. The construction is dwarven, and miraculously still functional. 

Lathmelen returns to the lower level while Khazek inspects the rubbish. The temptation is too strong, and he engages the mechanism. This sends water into the boiler and starts to push steam into a pipe heading towards the cliff. 

Downstairs, Thordar has joined the Viceroy. He explained to him that he spotted a subtle plume of smoke on the 4th level, suggesting that the end of the ladders up the cliff are guarded. Bain, in turn exasperated, begs Thordar to make the goblin talk. Thordar, now a pro at it, uses the tip of his smallsword to prod into the goblin's eye socket. The goblin breaks down and begin to cry. 

The goblin explains that he is a tribute sent to feed the demons from the outside. He points at the locked gate and confide that the Snagaii kingdom lies beyond. The dwarves, disgusted by the sight of a grown goblin crying all over the floor, puts its miserable life to an end. 

Bain turns to the gate: "A Kingdom of Snagaiis, hey."

Five little dwarves climbing up a ladder

Thordar lead the others to the terrace outside the Rising room. They were met by Gror, announcing that he had decided to rotate out the dwarves from the Silver-Attack with fresh troop from Bronze.  "They are hard to keep in check, Father, the curse... I guess.", he explains to Bain.

Once outside, they marvel at the sight of Dimrill Dale down below. Lathmelen uses her elven sight to inspect up above. She sees that the two ladders are climbing to trap doors underneath the terrace on the 4th level.  She spots the plume of smoke, and more seriously the wavy air around the steel ladders as if they were very hot. Khazek figures out that the boiler was probably connected to the ladder system as he had seen such mechanism in Erebor. He quietly returns to the boiler room and turns off the mechanism. 

They decide to climb up the 80 yds by daylight after the ladder cools down. About halfway to the terrace, arrows begins to fly down to the climbers. Thordar is shot on the hand and brush off the pain while the crew accelerate their ascent. As they get closer to the trapdoor, the volume of arrow fire increases. Many arrows would have caused mortal wound had the dwarves not be protected by sturdy dwarven armors. 

The dwarves sprint up the ladder to enter firm ground, as falling off 400ft down to the foot of the cliff isn't an attractive prospect.  

The Eastern eyes of level four

Thordar is the first dwarf to enter the towers. He dodges a few arrows and skewers an archer. Khazek enters next and dispatch another archer with his stick. Lathmelen comes next and attempts to create an illusory panther, but fails to summon the dreadful sight. While Gror slips in and chase a fleeing archer, Thordar lunges recklessly into the goblins, dispatch another with his smallsword and ends with a goblin's arrow deeply embedded into his thigh (Funny bone critical). Khazek fell the goblin's NCO in a dramatic knife throwing one-shot death. This opens the way for Thordar to roll back toward his friends while Lathmelen meets him to deliver some elven healing. 

Thordar is reeling and in terrible pain, Lathmelen is on the brink of collapse. The goblin archers recoiled away but are not defeated. Bain climbs up into the tower to catch sight of his son severing the foot of a fleeing goblin. 

Are things going well or not? Well, they are at least on the fourth level. If they can make it passed the Snagaiis, Gesdrek should be able to lead them to the crypts to interrogate them about the rise of the ancestors. 

Final scene as seen by Bain.

Wednesday, March 5, 2014

K26 - The Rising Hall

Taking a breather

Bain took a last look at the rabble across the unending well. Hundreds of ancestors, pulled from their tombs to jeer and gesticulate offensively at his dwarves. He headed back up to the East Gate Hall and ordered the rotation of the Mithril-Attack out of Khazad-dum. Bronze filled in, with strict order to avoid descending to the first deep except for a skeleton crew to keep a watch on the Hall of Trees.

Khazek left with Donarik and his Goldleaf rangers. Thordar reported to the hospital camp to have the wound in his thigh bandaged. The festering, unhealing gash in his cheek that was made by the Ghouls months ago started to tingle. The poison spread to his blood and made him very sick. He vomited for the whole of the following day and missed on the slow slug of the Silver-Attack up the Marzabul stairs.


Wednesday, February 19, 2014

K23 - One Thousand bottles of beers on the wall

Interview with a green thing

The victor of the battle for the Marzabul Stairs' lower hall were feasting by finishing off the surviving orcs. Thordar saw this as the bleeding of possible intelligence. He picked an orc with both legs broken and dragged him into the torchlight for an interrogation. Interrogation wasn't his forte, but he managed to improvise with a little help from his smallsword. The orc was talkative but crytpic. He mentioned that the Hunters, lead by Haguk, were the rising nation in Moria. That they thrived on selling food to the other nations. He eventually let out that the hunters were settled in the upper levels, and that they never went to the deeps. Amidst the wailing and the pleas to stop the torture, the orcs also mentioned that there were trolls in the ranks of the hunters. By then, Thordar got bored and finished him off.


Locations for this session.

Wednesday, February 5, 2014

K22 - War in the East

This session picks up at a cliffhanger in the campaign where the dwarves of the Emerald-Unit have finally entered Khazad-dum.

Strategic Situation

The invasion of Khazad-dum began about 1h ago.

Area 1 - Level 1 - East Gate Hall

One lot of the Mithril-Attack (49 dwarves) is tasked to remove the standing bodies of dwarven ancestors from the hall. The viceroy, Bain Stonetongue, is on site.
PC: Bain

Area 2 - Level 1 - Marzabul Way

Two lots of the Mithril-Attack (98 dwarves) have been caught by surprise by the orc hunters. The front unit, the Trapeze-lot, is shattered and in a rout while the second one, the Galley-lot, is shocked. A stream of orcs is pushing them back to the East Gate.
PC: Thordar, Khazek

Area 3 - Deep 1 - The bridge of Khazad-dum

Three lots of the Mithril-Attack are tasked to proceed to the site of Durin's bridge in the First deep. They are lead by Kiro Rockdigger.

Area 4 - Dimrill Dale - East Gate

The Silver-Attack is stacked and ready to barge in. At their head, Gror, son of Bain, Commander of the Emerald.
PC: Gror

Area 5 - Dimrill Dale - Bank of the Mirrormere

The Ardacer-Attack is tasked with camp upkeep and area security. Thordar found that the Ardacer is the weakest link in the command structure, which is not a surprise since it is a free company from the Iron Hills.

Area 6 - Dimrill Dale - Caradhras's foothills

The last Attack of the Emerald, the Bronze-Attack, is tasked with area security in the mountain areas (a terrain for which it is rated as competent).

Thursday, January 9, 2014

K21 - The standing ovation

Over a month ran its course since the Emerald-Unit left Sarn Goriwig in the capable hands of Dwar Ogreaxe. Mirkwood was a mess to traverse, but the old road had been improved by the Ardacer. The transit occurred without significant delays. Under the leadership of Bain, Viceroy of Khazad-dum, and his son Gror, millitary leader of the Emerald, the dwarf army arrived in the foothills of the Misty Mountains by the 4th of Ceveth (July). 


Staring at it in the eyes

As the emerald was heading down the Anduin, their elf ambassador went ahead to make contact with Lothlorien. She came back empty-handed, with the bad news that no contact were made and that something was wrong with the Silverlode river. Bain sent her back to seek Celebrant, the elf King, and report when this was done. 

The Ardacer-attack arrived about a week ago. They secured the Dale and blockaded the East Gate through which there was evidence of orc traffic. They bid farewell to the tail elements of Battlegroup-West as they crossed the Redhorn pass. The silver attack (best unit of the four) arrived next and were ordered to stand down in preparation D-day.  The Bronze attack was deployed to the mountains around the Dale to provide area defense. The Bronze-Attack was understrenght because two of the Lot were left behind to guard the gates of the underdeep in Sarn Goriwig. Finally, the Mithril-Attack was sent to rest along the Silverlode river. The morale in this unit was low, discipline problems were common. Thordar suggested to send Mithril first as they were the most eager to go underground. 

Something strange was going on with the watershed in the Dale. The Mirrormere, a sacred pool that is said to reflect no one but Durin himself, was completely lifeless. No one looked into the mere, but rather inferred by the similar state of the Silverlode river. There was no fish, no algae, no insects nearby. Gesdrek suggested that this may be treachery from underground. 

The Viceroy sent Khazek's rangers to comb the Dale. The ranger did relatively well and identified the dynamic of the area with a good perceived level of accuracy. Khazek discovered that the tracks converged to the East Gate and consisted in small orcs hunting parties supported by wargs. The latest sorties dated to just prior the arrival of the Ardacer. 

The Viceroy also sent his right-hand dwarf Thordar, to discreetly get the pulse of the mood in the Ardacer. Thordar concealed his identity with a hood and journeyed through the camp. The mood there was distinct from the ambiance in the other units of the Emerald. The leader, of the unit, Drolf, was a self-made dwarf who had bankrolled the entire units from the Iron Hills until King Thorin III integrated the unit into the Emerald. Thordar found out that the attitude in the Ardacer was that of a mercenary company: there must be good spoils or else there would be a lot of grumbling. Thordar also found that Drolf had a wild streak and profusely promised riches to his soldiers. Thordar left the camp, largely ignored, and reported to the Viceroy. 


Friday, November 8, 2013

051 - The Numarii King

This session began where the last one ended, in the middle of an interrogation of an orc sergeant that had been put to sleep by Kasper's elf twig hoodoo voodoo. 

Thannolf bent down to the orc's face and repeated his question. The orcs smiled but didn't answer. The northerling lost patience and locked his elbow at a very awkward angle. The orc tapped out from pain and told the company that the dwarves should still be loyal to Farathu. Halin kicked him as they decided to let him go. The only way out was back to his bethren (and into certain death).

Thursday, October 24, 2013

K16 - The cystic mire


The company of dwarves had barged into an obsidian cave.  In this cave, a statue of the now dead green wizard towered over an orc's nest. Drolf jumped down and hit an orc hard that the orc expired on the spot. Kalin and Vadek engaged the two other orcs that had once worked by the mud pit.  The orcs didn't last for long.

The tactical map of the cave as used on roll20.

Sunday, October 20, 2013

050 - Noseless in Middle-Earth

... or as +Zack Mackay puts it, "Fear and Nosing in Middle-Earth".


Kicking up dust

Nimrodel and Nilppi walked up the valley road towards the orc camp. The goal was to draw the orc army's attention as soon as possible. While the elf remained alert, bow at the ready, the lossoth hunter busied himself throwing dust up in the air to make himself seen. A keen eye would have probably noticed the hobbit creeping overhead off the mountain side. A keener eye would have been required to spot Irina perched above the back gate of the Numarii fort that the company had just cleared. She stood there, motionless, behind a large rock with her bow in hand. 

The rest of the company had fashioned heavy curtain by weaving all sorts of rubbish and orc cots together to make it hard to rush through the open door. The contraption was a sigh for sore eyes, but would probably be heavy enough to cramp the orcs' style for a moment. 

Nimrodel spotted two wargs in the camp. That was just about when Nilppi's dusty mess drew their attention. The two companions sprinted back to the gate to gain high ground.



Thus tumbled down an elven nose

The first wave of orcs to rush away from the camp was 20 strong. Among them, two wargs and their riders. Nilppi climbed above the gate on the cliff side and readied his weapons. Nimrodel found a good shooting nook and arrayed his ammunition. The wargs didn't overtook the orcs and seemed to match the group's speed. Both Irina and Nimrodel had a limited stock of arrows and decided to hold fire until the orcs were in range. Irina mowed four in the last leg of their charge, while Nimrodel cut two down. 

Arnadil prompted Kasper to make the best use of his magic elven wand and "do his trick". Kasper gave him a puzzled look, but obliged. A wave of panic filled the valley and sent the majority of the orcs running away from the gate. A warg rider was attempting to rally the troops, but without luck. Nimrodel and Irina zeroed on the leader right away. Irina almost sprained her wrist in the heat of the moment and was left defenceless. Just at this time, Nimrodel placed an arrow into the warg, with no great effect. Nilppi sprang from his hiding spot and jumped down the cliff side down to meet the warg. 

The charge had failed: most orcs that didn't get terrorized by Kasper's magic had turned around anyway to follow their allies. Nimrodel's fancy footwork as he shot caused him to slip (critical fail #1) and tumble down the cliff. He ended at the bottom of the cliff in the crouched position, presenting his head to the last orc still charging (he failed to notice that he was almost the only one left in the charge). The orc sliced Nimrodel's nose almost cleanly from his face. The elf, in shock, recoiled to protect himself while Halin the dwarf rammed through the orc and knocked him dead. From then on, the company was out of one cartilaginous appendage.

While Irina, now out of arrows, rushed down to the ground to tend to Nimrodel's profuse bleeding. Nilppi and Thannolf were working together to flank the warg. Thannolf's well placed Lossoth's dagger punctured the beast's lungs and knocked it unconscious.  The rider fell to the ground only to get skewered by Arnadil. He arrived just on time to look good (after fighting off a few orcs on his way). 

Irina did stop the bleeding, and the elf used his elven healing to bring himself from the brink of death ( -4 hit points ). The orcs that once were on the run were starting to regroup some 500m down the road. Time for round two.

   

Keeping the eye off Frodo... ahem Finbert

The plan called for making enough noises to allow Finbert to slip to the orc camp and scope the entrance of the Numariis. Finbert noticed that a second wave of orcs had waited for an orc leader to get outfitted before leaving the camp. Some 20 other orcs left at the jog to link with their companions at some point down the road. Finbert leaned against a rock and determined that there was no more than 10 orcs left in the camp: all of them squinting to find out what was going on at the other end of the valley. 

The second wave, combined with what was left of the first one, didn't attempt to enter the gate. They stood there, jeering and shooting the occasional arrow at the company members. Poo was flung in the process, which was a nice touch. Nothing was happening at the other end of the valley.

Finbert took advantage of this situation to slip by the camp and walk through the open gate of the Numariis. The first gate didn't have door and lead into a kill zone room similar to the first Numarii's entrance. The room was dark and cool. Finbert slipped along the wall until a faint noise caught his attention.

Finbert isn't dropping no eaves on the dwarves.
Through the murderholes on his left, he could hear the muffled voices of dwarves arguing in the Naugrim language. Finbert considered slipping past the open doors at the end of the killzone, but decided instead to back down for the moment.

He sneaked into the camp to find many cooking fires. The tents were filled with straw beddding. Finbert managed to set a few of the tents on fire without being noticed. As he was plotting more destruction, he heard the rumours of many armored feet coming from within the citadel. He slipped out of the camp and found a hiding nook just on time to miss a wave of roaring dwarves.

There was about 10 of them, and the overran the camp: burning what was left and slaying the remaining orcs. When the dwarves were done, they stopped and debated while looking at the far end of the valley. The smoke of the burning tents drew the besieging orcs' attention. A great many of them abandoned the stalemate against the company and ran back to their camp.

The dwarves hurried around to create chokepoints amid the smoke. They were about to fight the orcs! Finbert smiled and began the tedious way back to the company. 

Thus tumbled down a pair of dwarven spectacles

Nilppi lying down after a critical fail, Irina badly hurt on her chest, Halin looking for his
spectacles on the ground, and noseless Nimrodel hidden beyond the gate.
Not exactly the most glorious moment of the company.
The company had braced for a big showdown into the entrance hall. To their disappointment, the orcs didn't dare barging into an obvious trap. When most of the orcs ran back to their camp, Nilppi didn't wait for a cue to launch into a pursuit. About 5 orcs sprang from cover to meet with the lossoth hunter. The company was taken aback by the tactical soundness of the remaining orcs. Halin, perched up above the gate had a rock ready to push down. However, as the company poured out of the gate, he decided to change tactics to flank the green mob.  After a brief conga line to get out of the gate, the company fanned out to engage the orcs. This is when things started to go bad. Nilppi, about to strike slipped on a flung orc dung that was steaming on the ground. Thannolf and Kasper moved into to cover the lossoth.  Halin, some 5 yards overhead, began a charge down. Quickly, the charge turned into a tumble, then into a bowling strike against the nearest orc. The orc was knocked out alright, but in the process Halin lost his spectacles. The world turned into a whirl of blurry sploshes while the dwarf was feeling around. At this point, Thannolf would have suffered a major wound to the groin, but we figured out that his +1 to active defence due to combat reflex saved him. Arnadil had taken on two orcs and Irina, sword in hand for the first time in this campaign's history, moved in to fill a gap. The orc thrusted his sword into her chest, shattering a few mail loops and causing her great pain (Picture above taken at this moment).

This was the low point, Nimrodel's arrows rescued Irina who moved on to strike at orcs in anger. The last orc to fall was their leader. He collapsed to the ground without a strike. From the other end of the melee, Kasper was waving theatrically his pair of elven wands.  

An orc with no hope... wait... nope.

Halin's spectacles go crushed during the tumble, making him now a card carrying member of the nearsighted club (-2 combat, -6 Perception, ouch). Irina tended her own wound briefly to stop the blood flow. Nilppi wiped his foot on some rocks. At the other end of the valley, orcs and dwarves were about to clash and nobody in the company could have explained why. 

They gathered around the sleeping orc sergeant and kicked him until he woke up. The orc considered his options and realized that he was dead. With nothing to lose, he jeered and insulted the company in hope to the slain before he had to say anything useful. The company tightened the ring around him as Halin gave him the best string of dwarven expletives that money can buy. Kasper even used his elven wands to bolster the dwarf in his attempt to take control of the raving orc. 

The attempt was successful, the orc was cowed into silence, his chance to meet a quick death dashed. The company got out of him that orcs and dwarves hated each other. That, the master would skin the company members alive when he'd chose to. When prompted as to whom was the master, the orc replied "Farathu". 

Thannolf roughed him up, trying to get more out of him. But the orc smiled, he knew that he was about to die. "And so will you", he concluded with a smile.

Sunday, October 13, 2013

K15 - The orc's nest

This report is the second part of Session 10 - The Botanical Educations of dwarves. The first part can be found here. This report is incomplete and will conclude during our next session. +Douglas Cole posted some notes about this session here



Barging in...

The companions caught their breath after the fall of the huorn. The defunct tree straddled from the edge of the cliff down to a small opening leading down deeper under Sarn Goriwig. The dwarves decided to explore the way down in hope to find what the wizard didn't want them to find.

The orc's nest under Sarn Goriwig
The tunnel was winding at a steep angle. It lead some 50 yards below into another large chamber made of obsidian. The dwarves were advancing at a good pace and found themselves on an elevated platform. The platform turned into a wooden bridge. The pavement of the bridge crossed most of the room some 2-3 yards above ground. The front dwarves spotted right away an orc archer on guard beside a rough statue made of wood. To their right, there were at least two more orcs working around a large pit of mud surrounded by pillars.

The dwarves charged ahead at full steam. Donarik stayed behind to take aim while Khazek, Vadek and Drolf rushed through to get to the archer. Uncle Kalin and Gimvar slid down the way to get to the other orcs faster.

Drolf blocked an arrows and overran the archer with a sweep. The orc tumbled to his knees as Donarik's arrow hit its chest. Seeing Khazek and Vadek barging in, he slipped down the way to hide by the base of the statue.

Monday, September 23, 2013

048 - Knock knock, who is there?

The Lossoth warriors of Arthon

Nilppi of Arthon, Lossoth Warrior overjoyed to join
the demon slayers from the south
After talking with the Arthedain chieftain in Arthon, Thannolf headed to the Lossoth area of the village. He was received with suspicion by the lossoth leader. His attitude changed radically when Thannolf's identity as one of the demon slayer was clarified. 

To Thannolf's greatest surprise, the Lossoth of Arthon did not appear to be great fans of Mulkan and its antics. Thannolf was treated with a large meal and hours of interesting conversations. The Lossoth leader offered the service of one of his top warrior, a middle-aged man called Nilppi. Thannolf tried to learn more about the Numarii dwarves and their relationship to the Winter drake. Unfortunately, nothing new came out of this interview. Thannolf and Nilppi took leaves of the chief and returned south to Kalt to link with the rest of the company.