Showing posts with label Huorn. Show all posts
Showing posts with label Huorn. Show all posts

Sunday, July 13, 2014

K33 - An unlikely patch of green

This session is part of a mini-side adventure for the campaign "Reclaiming Khazad-dum". We transport ourselves in the 12th year of the fourth age, some 2-3 years before the start of the campaign itself. The PCs are here a collection of high-powered, A-list Tolkien characters. The outcome of this side quest will determine what Army Group West will run into. 


The Characters

Each players was given complete creative license and 500 cps to create high-profile characters from the Middle-Earth lore. +Paul Stefko decided to play Elphir of Dol Amroth, the heir of Dol Amroth and a damn great Numenorean knight. Paul has posted some design notes on his blog.  +Jason Woollard  create his version of Bregalad (Quickbeam) the hasty Ent. +Arne Jamtgaard traded Bain the Viceroy for Gandalf the White. He modeled Gandalf's magic using effect shaping syntactic magic using the verb and noun variant. Finally, +Alex J. has crafted Beorn. In the next session, +Alex Safatli will be joining the fray with Gwaihir, the Eagle-Lord.

That, friends and fellow gamers, is a 2500 cp worth of protagonists, soon to swell to 3000 cps. 

Monday, November 18, 2013

Tolkien-style Huorns for GURPS

Huorns (Grumpy, evil, barely sentient trees)

ST: 16 1d+1 imp, 2d+2 crHP: 16 X 4 (homogeneous)Speed: 5.00
DX: 8Will: 11Move: 2
IQ: 6Per: 10
HT: 12FP: 12SM: +3
Dodge: 5 (trunk), 8 (limbs)Parry: 10DR: 3 (Trunk), 1 (limbs)

Traits: Callous, Dislike (animals), Terror I

Skills: Brawling-14, Wrestling-15, Wrestle(Sweep)-14

Gears: Huorns are gearless.  They have a face, which can be spotted at Per-3 and then targeted. The face contain one seeing eye. Without this eye, Per goes down to 8 and is based on motion alone. 

Tactics: They use their limbs to either impale (thrust), sweep, crush (swing) or grapple. Against multiple foes, they will use sweep to hit many in one attack (up to 3 linear yards). If they impale, they will use the impaling limb to exert control points (CP) on their victim (for those of you using GURPS MA:Technical Grappling). If there is a need to hit hard, they can use their limbs to cause a 2d+2 crushing. If advantageous, all attacks can be considered to be coming from above, except for sweeps

Why they are awesome: Multiple limbs! A Huorn is made of a trunk (2 X base HP) and three limbs (16HP each).  Killing the trunk neutralizes the huorn, even though it doesn't destroy it. Consider the limbs to be freely moving around the creature at an angular speed of 1/2 rotation per game turn (This means a full slam from one side to the other. All three limbs can perform independent attacks as if they were three individuals. This makes the huorn a potent foe. 

A Huorn was featured in the session report of Reclaiming Khazad-dum's "The botanical Educations of dwarves".

Saturday, September 14, 2013

K13 - The Botanical Educations of Dwarves

This session was all combat, it started one that has yet to be finished. Here is the update so we all remember how the last session ended. The session started with this scene:


The orc sarge was excitedly shouting at the Green Wizard.