Showing posts with label tavern. Show all posts
Showing posts with label tavern. Show all posts

Tuesday, February 26, 2013

012 - Sleet, drunken haze over Dun Lannach

Fan of action RPGs may not like this kind of encounter, but I do. The setup was again an old school tavern deal, in the middle of a xenophobic hinterlands. The characters were tired, some under the effect of exhaustion I, and without a good catch, this could have turned bad.

Sunday, February 10, 2013

006 - The worst crime is the slaying of a (my) horse.

Sept 11th: An unexpected delay

During the stable fire, not only a stable boy perished, but also about half of the King's horses that were used by the company. Sir Galdor and Kasper's personal palfreys died of smoke inhalation and severed burns. Also, the two smaller poneys used by Finbert and Halin died as well. 

It was decided that Sir Galdor, his squire Kasper and Arnadil as expedition leader would ride to Edoras and request more of the King's horses to resume the company's expedition. The alternative being that they ride back to Minas Tirith, which was 10 days away rather than 5. 

It was also agreed that the surviving ruffians, named Erwin and native of Minas Tirith, would be cared for until the local Sheriff could bring him to justice. Erwin woke up from his coma, both legs crippled, to be told that he was to be executed for his violent crime once Sir Galdor was to come back to the Inn of Grays.

Sept 16th : A brief audience with King Eomer

Nobody expected to meet with the King when they arrived in Edoras, but it must have been a slow day. They first reported to the gates of Edoras and were taken to the castle. Arnadil produced the Royal Edict supporting the mission, reported the tragedy in the Firien wood and requested three more horses for the continuation of the Royal Errand.  Edoras had been a home to Galdor for nearly 7 years, when, as a page of Dol Amroth, he had served in the retinue of Queen Lothiriel after her marriage to King Eomer in TA 3021. Galdor knew the castle very well, including the captain of the guard. Furthermore, Arnadil pointed out that the company also included a relative of Meriadoc Brandibuck. The captain of the guard seemed to be particularly angered by the slaying of horses. He also was surprised by the pedigree of the company members. He excused himself briefly and came back with the King.

It was agreed  that King Eomer was to release three of King Elessar's horses so the company can be reunited. He approved of the punishment exacted on on the bandits, although he pointed out that the crime had been committed within Gondor, although some 50 meters from Rohan's border or so. He bid the company farewell and made them promise to come back to Edoras for a feast.  



Saturday, February 9, 2013

005 - Crimes and Punishments

I smell burnt toasts...

In the early lights of morning, various members of the company woke up to the acrid smell of smoke and the yelps of distress on the ground floor. The first to arrive on the ground level was Finbert, who ran into the landlady and a wounded stable boy. The young man had a bolt deep into the flesh of his thigh. Shortly after, Arnadil, Galdor and Halin arrived on the ground floor. All three had slipped into their hauberks and grabbed their swords. The landlady told the warriors that a marksman was shooting anyone trying to save the horses from the burning stable. There was no windows to observe the front of the Inn, Finbert climbed back to his room to spot the marksmen.  

There was three men, some 25 yards from the Inn. One of them, the goblet thrower, was bracing a crossbow. There was another ruffian with a sword, and a third one with a club. Halin and Galdor climbed back to their rooms to don the rest of their armors. Galdor bursted into Kasper's room to wake him up. Finbert located the crossbowmen and began aiming for the marksman. Meanwhile, Arnadil slipped by the back of the Inn to exit the building from the back.

Once geared up, Halin, Galdor and Kasper came back into the Tavern. In one hand, Halin grabbed one tresle table and held it like a giant shield (that ST14 has got to pay off at some point). The set was staged.

Going tactical with a tresle table

Kasper kicked open the door so that Halin the elderly hammerdwarf could burst out, table first, running more or less blind. Behind 2" of solid wood,  no bolts would be able to overpenetrate through and hurt Halin (GM Note 1). At the same time, Arnadil began to sprint for the ruffians from the side of the Inn, and Finbert shot a poisoned dart to the crossbowman. The dart hits him in the face, cancelling the crossbowman's aim and throwing off the weapon's bracing from a fence post. The two other ruffians fanned out to get a line of sight beyond the charging table (GM Note 2).  The charge was to be made over about 25 yards, a long way to go when one follow a dwarf that is in medium encumbrance (move 3). Arnadil began to cough and wheeze before he was even arrived to the ruffians (GM Note 3).  Arnadil, shield in front, heard a bold zip by and demanded in vain that the ruffians let down their weapons. Galdor broke from the behind-the-table stack and headed for the ruffian with a club while Halin kept on charging towards the ruffian with a sword. There was a few inconsequential exchanges of blows. Some we inconsequential only because of the players' Hauberks (close calls).

The charge with the table was dodged by the sword-ruffian and Halin overshot the target. Luckily Arnadil was behind and managed to distract the ruffian from striking the dwarf in the back. Halin dropped the table and gripped his hammer with both hands. At the same time, Kasper finally got to the crossbowman and struck him in the leg with his longsword, throwing him on the ground in pain. The marksman was already in a large amount of pain due to the Finbert's "oily sting" poison, and had not been able to shoot again. His crossbow lay on the ground, out of reach while a deep wound in his leg was throbbing.

Arnadil finally abandoned all defenses and struck the sword-ruffian, causing one major wound in each leg and sending the ruffian into a pain-induced coma. Meawhile, Galdor struck the last standing ruffian on his weapon's hand. With his club flung to the ground and both friends neutralized, the last ruffians took off for the nearby woods. Galdor attempted a quick shot at the fleeing ruffian, but the arrow missed and the criminal vanished into the undergrowth.    

Debates on the legality of slaying peasants

While the battle was raging, Finbert had turned his attention to the burning stable. It seemed to be burning from the inside, and the front door was on fire. He found a window opening and jumped inside. The building was filled with smoke. He lost his foot and fell backward, burning his hand on some ambers. By the time that he was back on his feet, Kasper and Galdor were kicking the front door open. Of all horses in the stable, only three could be saved. Kasper's and Galdor's personal horses perished in the fire.  A slain stable boy was also found and pulled out of the building.

Seething with rage, Galdor burst out of the stable and head straight for the once-marksman. He was the goblet ruffian from last night. Bleeding profusely, he was laying on the ground beside his smashed crossbow.  Galdor, accused the ruffian of the murder of the stable boy, and most of all of his horse and took upon himself to execute the ruffian on the spot (GM Note 4). Galdor was also ready to finish off the sword-ruffian, who was laying unconscious on the ground. Arnadil, dissaproving of the such swift justice picked up the unconscious ruffian and took him inside the Inn. While on the table, he applied a tourniquet while Kasper coldly cauterized the other wound with a piece of burning amber. The bleeding was then under control. It was agreed that the ruffian was a murderer, and should be punished for his violent crime with Death. However, Arnadil opposed the execution of a wounded man in the coma. This is when events turned weird.

Kasper went back to his bedroom and came back with a handful of flat and dark stones. He arranged them at seemingly precise positions on the ruffian's body and began something like an esoteric ritual. After a few minutes, Kasper admitted defeat: the ruffian will not come out of the coma as fast as he hoped. The rest of the company scratched their heads and pretended that they had not seen anything unusual. The ruffian was to be taken care of until he came back to his sense, then he'd be beheaded.

And all let out a sigh.

Next encounter.

GM Note 1: GURPS claims that 2" or wood has DR 2. The same as a skullbone or some tough leather. I think that this is probably off and this value should be DR4 (most single sword blow just can't cleave 2" of wood). Anyhow, even if we let the bolt go through 2" of oak, the bolt would get solidly wedged maybe after a few inches of overpenetration.

GM Note 2: I really should have gotten the ruffians to take off: thye were no match for the party and they knew it. Their vengeance was exacted: the barn was on fire and many of the horse were either dead or about to. They did not and here are the reasons (some good, some not): 1) they still believed that the  crossbox would be an effective stand-off threat, 2) they were a bit surprised by the charging table coming out of the Inn, and 3) I wanted the player to try the combat system.

GM Note 3 : We were using Action points, and the rule for Anrnadil is that every time that he expands a FP, he has to roll against HT or state to cough (affliction). Using tactical rules for running 30 yds, keeping track of AP was a bit slow and I should have just abstracted part of the charge, roll to tactics and set the scene closer to when the action started to matter.

GM Note 4 : Much debate erupted around the gaming table here. Galdor argued that, according to the code, in absence of the local lord, he was allowed to exact justice for this violent crime and carry on the punishment right away. Many thought that it should be left to the local sheriff. In the end, Galdor just did it: don't get between a Dol Amroth knight and his mount.

004 - Son, let me tell you about swordmanship

It was a dark and ... hum, it was a dark night.

Sir Galdor did not get the apology that he wanted, although he tried. His three hounds, Storm, Ice and Fire swarmed around the ruffians, but they steadily walked away. Left on his own, and realizing that his goofy hounds were not going to attack, Galdor attempted to exact an apology one last time. He grabbed his bow, and nocked an arrow. By then, the ruffians were merging in the shadows of a starlit night. He could have gone after them, but this was becoming a dangerous business. Even a knight of Dol Amroth knows how to draw the line when the time comes.

A new man of valor in the company

About one hour after the interlude with the ruffians was concluded, the company was making merry in the Inns of Gray. The stew was almost not bland, but the country wine was working out OK. The door opened in the late hour to revel the silhouette of a portly young man of good birth. He was geared for war: with a longsword and a bow across the shoulder. He scanned the room and headed directly for the company's table. 

"My name is Kasper Murkeshan, squire of Anorien. May I join you at this table?"

Sir Galdor immediately inquired on the squire's birth and was satisfied with the answers.  It turns out that Kasper was the son of the knight of Eilenach who has hosted the company a few days ago. Kasper was seeking the mentorship of Sir Galdor, and become his squire. Galdor observed that, at age 21, he was barely more experienced than his 19 year old squire. Beside, Kasper was an extremely sharp individual, even if a little bit awkward socially. Galdor, however, took pride in his slightly superior swordmanship, and his too-photogenic Numenorean gray eyes as a proof of seniority. They spent the rest of the evening bantering, trying to find flavor in the stew, and finally crashed on their beds. 


Saturday, January 26, 2013

003 - I demand an apology!

This encounter created the cliffhanger for the end of the first session. It will be concluded in update 004.


The Inn of Geys, its doesn't get old school more than a tavern brawl.
September 10th, FA 15
The spirits were high with anticipation for the Inn of Grays was coming up. For the first time since September 5th, the company would sleep in an Inn and enjoy the amenities of a warm meal and a large pint of ale. The company passed the peak of Halfirien, famous for the tomb of Eraendil, and entered the Firien Wood. The sun had sunk already and the company found themselve plunged into a moonless night. A few questioned the wisdom of night travel, but the Inn was just "round the corner". 

Eventually, a two stories stone building emerged from the dark near a small bridge over the Mering Stream. "Here comes the midpoint between Minas Tirith and Edoras, and here comes a warm bed for the night." exclaimed Araliniel from the rear. The Inn has attracted a number of people and dwelling over the centuries. The crossing of the Merign stream is a famous fixture for anyone travelling through Anorien. Some 30 or so building are strewn across a wide clearing centered around the bridge. The company rode to the Inn and disembarqued.  Galdor opened the wide door of the Tavern and beconed a stable boy. "A bowl for my hounds!", he demanded while tossing a copper coin into the air. The stable boy ran back to the rear and roused the landlord who was busy rolling a new barrel of ale into place. The landlord, a middle-age man with a rough nervous demeanor welcomed them inside and offered them a table, not before shooing off a few of the unpaying locals playing dice in the corner. He brought to them, on the house, a drink of their choice and offered them a bowl of stew. Araliniel promptly filled her cup from a large bottle of rustic wine that the landlord placed on the table.

This evening would have come down just fine had it not been of the ruckus caused by three locals at the back. They were loud and rude. The landlady was clearly trying to get her husband to kick them out, but he refused to cause a fuss. Beside, the drunkards were armed with shortswords, which was a foreboding sign of trouble. Sensing that HIS time had come, Sir Galdor seized the chance to make his knightly presence felt. He stared at the ruffians, with no effect. These guys were tough looking, and obviously the condemning stare of a young dunedain noble wasn't enough for them to keep quiet. If anything, it encouraged them to made ruder comments. Galdor stood up and, putting his hand on his sword's hilt, asked them to to quiet down. The ruffians simply smirked and carried on. Halin and Arnadil then stood up, going so far for Halin such as to pull the warhammer out of his seat in his belt in the best menacing way that he could. This worked, the ruffians nodded and lowered their voices.

As things should have simply fallen into place, Galdor asked the landlady whether she still wanted the men to leave the premises. She assertively responded that yes, she wanted them out despite the dissaproving look of her husband. The ruffians, in no mood for a fight, downed their ale and began walking slowly toward the exit. One of them, however more intoxicated, sent his gobelet rolling to Galdor's feet. A good chivalric code lawyer may have argued that this didn't constitute a valid insult to his rank, but Galdor decided to demand an apology for the insult. The ruffians simply smiled and walked away.

Galdor grabbed the ruffian by the shirt and re-asserted his demand for an apology. The ruffian took a wild swing at Galdor's head but the knight dodged the blow. There was a bit of a contest until the ruffian broke the hold of Galdor on his shirt. One of the ruffian's friend pulled him away through the open door. Galdor roused his three great danes and walked out of the tavern, certain that he will get an apology from these dirty commoners.