Showing posts with label Araliniel. Show all posts
Showing posts with label Araliniel. Show all posts

Saturday, July 27, 2013

044 - Dashing through the snow

... with a 900 lbs crystal ball!


Act 44, Scene 1 - Dashing through the snow

After cleaving the Palantirs from the altar, the two living members of the company set on foot to reach the Raven before nightfall. Sir Galdor was weighted down by his armor. Halin offered to carry his hauberk to lighten his load. To maximize their speed, they decide to travel on the hard ice of the fjord, which should put them on sight of Mulkan at some point. Finbert, as a wraith, decided to follow the two and scout ahead. 

The snow was falling with increased intensity. By the time that the pair was passing east of Mulkan, the visibility was less than the width of the fjord. Finbert flew over to the village to take stock. The Lossoth of Mulkan were picking up the pieces after the wave of destruction of the afternoon. Halin and Sir Galdor never realized that they had passed the village.


Monday, July 15, 2013

043 - To kill a demon, a picture story.

Act 43, Scene 1 - The temple guards of Mulkan


Three Lossoth temple guards to the rescue of Elder Tiani.
After sucking Elder Tiani dry of his life force, the company left the previous session with a number of charging temple guards. The bad news was that their weapons were clearly visible in the shadow world and this meant danger for them. The wraiths, wrapped in cool flames, flew above the charging guards that didn't flee following Kasper's casting of the Panic spell.

Arnadil remained close to Tiani's body while the hobbits and Thannolf swooped from the guard's rear. The Lossoth used their hooked swords to attempt to disarm Arnadil, but managed to get grazed by the sneaking wraiths from behind.

Monday, July 1, 2013

040 - We're not in Kansas anymore.

Session 14 - Frost Wedging part 2 of 3. 


A chip from the Imenstone
The company is exploring here the possibility to cross into the shadow world in order to advance their quest for the Palantirs. 

Act 39 - Lossoth Tales...
Act 40 - We're not in Kansas anymore
Act 41 - Five wraiths in Mulkan 


Gwirith 29th, Midday 


Act 40, Scene 1 - Going up...

The air was thick like pea soup, a heavy sleet was washing the ice bank. Reitu pointed at the cliff where the fjord meets the bay. "It is easy to find, good luck, Southrons". The fact that their guide flatly refused to follow wasn't enough of a warning of things to come. The company crossed the icy kilometer to the foot of the cliff. The ambient light started to shift from white to blue. A rhythmic wind ebbed from the heights. The trek up the cliff would take 10 minutes. From the chiseled rocks overhead, the skeleton of a giant walrus peeked forward, but then recoiled at the sight of the warding totems. Finbert cued the company to two other tall skeletal figures lurking in the gray backdrop. Halin, Galdor and Kasper kept the totems high as the company resumed their hike upward. The demons kept on recoiling, kicking stones that tumbled down to the company's feet. At one point, one of the bone terror slipped downhill beyond sight. The light faded to a deep purple. The flight of countless bats could be heard, making circles above their heads. 

When they reached the edge of the cliff, the rhythmic breathing had gotten intense and seemed to originate from a circle of standing stones. The snowy ground was a vast boneyard, thousands of bats were grasping at any rough surface available. The only sound to be heard was the low breathing from the Imenstone shrine. The bone terrors could approach closer due to the lower light, but the totems still kept them at bay.   

Saturday, June 29, 2013

039 - Old Lossoth Tales to keep the children awake

Session 14 - Frost Wedging part 1 of 3. 



After an eventful day in the Lossoth village of Mulkan, the company headed back to the shore to beat the terror of the night and quickly update elder Taaso on their success in stirring the hornet's nest among the keepers of the Palantirs. 

Act 39 - Lossoth Tales...
Act 40 - We're not in Kansas anymore
Act 41 - Five wraiths in Mulkan 


Act 39, Scene 1 - Returning to Hlechui

The company walked the 10km back on the frozen water of the fjord. The mood was good because interesting points were scored during the day. They headed to the fisherman village of Helchui to report to Elder Taaso. Taaso took their news coldly, and reiterated that he would step in only if Shapithui (the demon) was to be let loose. He stressed that his responsibility as an elder was the welfare of the Lossoth people, and that he would not condone harm to his kind. He expressed doubt that the Southrons had fared half as well as they claimed. This irritated Arnadil who forcefully reminded the elder that the company was capable to take the Palantirs out of the great white north.

Thannolf cooked up a plan to get Reitu (their Lossoth guide) to go back to Hlechui and spread the rumor that the witchcraft done by the Southrons was bound to get Farathui (The drake hatchling) enraged. It would follow from this that the Lossoths should brace for a new onslaught. Reitu agreed to drop this misinformation on the account that if the rumor gets to Mulkan, it may sway the more moderate elements to surrender the Southron stones to the company and get rid of the threat.


Monday, June 17, 2013

038 - A diplomatic surgical strike in Mulkan

This session reports on the Palantir's commission first contact with the tribe in possession of two Palantirs. They know that they are personae ungrattae in terra incognita. A number of demons are lurking around, and the locals to be swayed are xenophobic yocals that eat angels for breakfast. The ice is thin under their feet, literally and figuratively.



Act 38, Scene 1 - The Raven gets skittish

During the night of the 26th, a sailor panicked and climbed the Raven's rigging. In the midst of the raves and pleas for help, he appeared to be fending off an invisible foe. The last that was seen of Paulof was when he got plucked from the ladder and dragged to the black waters below. Then there was silence.

The Captain of the Raven reported the story to the Palantir commission members on the following morning. He made clear that the crew and himself weren't paid enough for this kind of travelling. He bemoaned the lack of commercial opportunities and threatened to cut short the expedition. Halin let out a grunt and a stare good enough to cow a troll [ Intimidation check won by +5] [+]. Arnadil explained to Vacros (the captain) that the commission wasn't going anywhere and that no payment would ever be made without their safe return. Vacros backed down [ Intimidation vs. Will, supported by Halin. Success.] [+], but maintained that his crew was getting restless. It was settled that double pay delivered up-front should be good enough to keep the sailors content for about another week of lingering [ Merchant quick contest, won by Arnadil with MoS +2] [+].   

Saturday, June 8, 2013

036 - A walrus called Wanda


In the previous session, the company members decided that a simple charge against 200 walrus was a good way to harvest a little bit of ivory. Why ivory? To satisfy some Lossoth supersition about warding off demons. The intention here was good, and the plan certainly shone for its elegant simplicity. When the last session wrapped up, +Alex Safatli suggested that the engagement was over, which I almost believed to be true. However... wrapping up took an additional two hours of swashbuckling and wraithswirling. BTW, the GM is a flake, we all know that. I really want to commend my players for pointing out how their own disadvantages and situations complicate things: this is bloody awesome that we're doing this together instead of having a GM vs player atmosphere!


This is where we left...

Saturday, April 27, 2013

030 - Rebooting Annuminas

Getting fancy with the adventuring gears.
This encounter covers three small bits. A playtest of the probabilistic rules on learning and researching. Some roleplaying around the dining table and a rather abstracted travel overland back to Annuminas. The meat of Session 9 is in the next encounter.

Two weeks in the Shire...

The last two weeks had been fun for the company. Shirefolks still raved about Irina and her friends slaying the wargs in Westfarthing. Arnadil and Sir Galdor were sorry to have missed the encounter with the winter drake. Irina sent the best of her day straining her upper body with a borrowed bow a little too heavy for herself. She religiously practiced for days on end on strength training in hope to be able to shoot well with a more powerful bow [Playtest report #1]. Arnadil looked for a mentor in Bywater to teach him about the North. He found a great storyteller called Tom Herder, but poor old Tom turned out to be a better storyteller than an actual teacher [Playtest report #2]. Finbert begged the grumpy Halin to spar with him at wrestling. Halin, unenthusiastic eventually obliged [Playtest report #3].  Sir Galdor spent the best of his time at the Green Dragon, playing dice and making a bit of silver (10 celebins). Kasper dissapeared in his room at the Green Dragon for most of the time. Spending some time with Araliniel on the Treatise, and reading. 

Saturday, April 13, 2013

026 - Down time at the Green Dragon

...you can drink 'em by the flagon...

October 30th to November 15th FA 15

Once that Linluile returned to Lake Evendim, the company hurried back to the Shire while daylight still held. They arrived in Longcleeve by nightfall where they spent the night at the farmer's stead where they left their cart. Two days later, they arrived at Bywater where they spent a few night at Finbert's family hole in the ground. Over the next few days, they sampled the pleasures of the Green Dragon Inn. 

024 - Don't mess with the librarians

October 30th FA 15

The instructions from the High Seer was to seek a book called the "Treatise on Shrouding Palantirs". All that the company had to go with was that the book was to be found in the Seer section of the Royal Library. This was not much of a clue. Arnadil, closed his eyes and uttered a few words. His ability to sense enemity was to come handy in this dark place. He sensed that the company was in a clear and imminent danger: that something really bad was lurking in the other wing of the vault. However, he couldn't said anymore than that. They didn't know about the Stone knights, but they knew that a few librarians had been walled in the vault when the Witch King assaulted Annuminas. These librarians were left behind to tend the library for the centuries to come, until the King of Arthedain would come back to free them from their oath. 

Monday, April 1, 2013

023 - The bracelet of the King

Oct 30th FA 15

The dust literally settled in the round hall of the Royal Library of Annuminas. Arnadil and Finbert lay on the floor. Arnadil's armor bore the brunt of the blows, but Finbert was not so lucky. Irina managed to contain the bleeding on his buttock, but his chest kept on bleeding for a few more minutes. Irina also tended to Kasper's wounded arm. Halin will need to either fix his boot, or replace it altogether. Had the steel plates not be there, he would have lost his foot.

Wednesday, February 27, 2013

014 - The sword under the river fortress

Oct 14th, FA 15

Kasper, Galdor and Finbert entered the Alehouse and stretched their feet. The two Gondorian knights have been displeased with the company's leadership from the beginning, and wanted no part in the chit-chat with the commander of the city. In fact, Galdor's interest in the Palantir is really only in hope that the glamour of bringing home a national treasure would earn him enough reputation so he would not have to train as a man of law anymore. Kasper, in turn, was drawn to become Galdor's squire mainly to escape the drab routine of a Gondorian beacon posting in Anorien. Neither had much interest in getting all excited over a crystal ball, nor be told what to do by a gentile career watchmen. Finbert was in the Alehouse for a more direct reason, there has to be food in a place like this, and life owed him a meal or two since that they set out for Annuminas. 

Saturday, February 23, 2013

009 - The Palantir that fell out of the sky

October 4th, FA 15

The air was brisk and dry over the gap of Rohan. The company, mounted and ready to set out was waiting for Araliniel to read the signs, find some kind of oracle that could be of use in the journey. All around, the rolling land of Rohan and Dunland could be seen. In the distance, all melted into a steel gray haze with the sky. An eagle was flying low over the land. It was making a broad circle over the company. Araliniel took it as a sign, in a near trance, she picked a pebble from the ground. The pebble slipped upward from her fingers and flew right up to the Eagle. This is when Sir Galdor realized that this was not a low flying Eagle, but rather a high flying giant eagle. The pebble flew so fast and so high that all but Galdor could keep it in focus. It hit the eagle. With a jerk, the eagle let something fall back to the ground. No one could see but Galdor, who picked up a glimmer of a spark as the spherical object started to plummet to the ground. Araliniel called out in her loudest voice to catch the Palantir at all cost.

Sunday, February 17, 2013

Experience granted for session 1 and 2



  • Arnadil
    • Research 2 pts. (Work done in MinasTirith, Edoras, you will thank yourself for this later)
    • Ride 1 pt. 
    • Diplomacy 1 pt.
    • Free : 3 pts ( Good roleplay, consequential to the campaign )
  • Sir Galdor
    • Broadsword 1 pt.
    • Bow 1 pt.
    • Free : 4 pt. (strong personality)
  • Kasper
    • Two-handed sword 1 pt. [That double crippling attack was a personal best!]
    • Esoteric medicine 1pt. [Wow, first practical use of the skill in your whole life!]
    • Free : 2 pt.  
  • Halin
    • Two-handed Axe 1 pt. 
    • Ride (horse) 3 pts [massive dose of experience in the last month or so...]
    • Free : 2 pt [ alcohol/food-based roleplay ] 
  • Finbert
    • Blowpipe 2 pts. [ critical use of it in battle ]
    • Carousing : 1 pt. [ you are a hobbit, and act like one ]
    • Free : 3 pts  [ Good job thinking of the stable, roleplay ]
  • Araliniel
    • Free : 4 pts. [ If only drinking was a skill ]