The Palantir players are turning into GURPS sharks. We began the campaign with a streamlined combat system: using a pared down selection from the Basic Set:campaigns. We introduced soon after a modified action point system to model short term fatigue. We then moved into a wider spectrum of combat options from GURPS Martial Arts. Once we got the hang of this, we introduced Extra Efforts. It is now great time to take this to the next level and get into techniques. This is what this article is all about.