- Players
- Tactical Tips
- What to do with your next second of life
- Active Defense strategies.
- The feint: turning what you are good at into a combat asset.
- Exploiting weapon reach.
- How to use character points
- Combat samples
- Fighting like a man, or a woman.
- Out of the Inn (unfinished)
- Rules
- An alternative Evaluate (opening) combat option.
- The Serendipity Engine (Evaluate (openings))
- Skills
- Skill pile-up in GURPS
- GURPS as an economic model
- Reconciliation of adventuring-based skill advancement and abstracted learning
- Knowledge, information and learning
- Part 1. Character knowledge
- Part 2. Design of information sources and research
- Part 3. Learning and skill advancement
- Career paths
- Game Mastering
- Advantages/Disadvantages
- Illnesses
- Bestiary
- Animals
- Sentient races
- Good Guys
- Bad Guys
- Unliving stuff
- Non Middle-Earth Specific Community Bestiaries
- It came from the Forum, 2009, 160 entries, Kevin A. Muñoz
- The Natural Encyclopedia, 2009, 660 entries, Kevin A. Muñoz
- List of Monsters from wikidot, various.
- ADD&D goes GURPS 4e, by Pythagora
Social Combats
- Old stuff
- New Material
- Reaction Rolls
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