Showing posts with label awards. Show all posts
Showing posts with label awards. Show all posts

Thursday, September 4, 2014

K35 - A character sheet for a campaign

In this post, I present some ideas on sandboxing that I tried in my Reclaiming Khazad-dum campaign and report on how it went. 


The Gist

I made a character sheet for the campaign and I gave campaign points for the players to shape the campaign to their liking. 


The motivations

There are a few:
  1. It feels like personal awards are not always appropriate as most PCs are well into the 300 points range, yet I want to give awards for good play.
  2. I want the players to approach the Reclaiming part as a complex problem with lots of fire to put out, and complete freedom to decide how to go about it.
  3. I enjoy having dice tell me which way things are going to go.

Monday, August 11, 2014

Social Academy: Reward structure for social-based GURPS campaigns

This post is part of a the GURPS Social Academy in support of my new campaigns The Empress of India and Tsukumogami.

The earlier posts are the following:
  1. The Reaction Roll
  2. The Unassisted Influence Check 
  3. PCs as targets of Influence Checks
  4. A non-fantasy model for religions
  5. Mitigating the reaction Roll
  6. Reward structure in social-oriented campaigns.

Preamble

On a small enough scale, advancement isn't the same as inflation

I think that we tend to think of character advancement as a fundamental component of a RPG. I'd like to suspend this assumption for a moment, and hopefully for a lot longer. One of the many gems that I found in FATE is the principle that characters change without necessarily becoming more super. A good player will foresee the trouble ahead and shift skills in the Pyramid, or add/remove stunts such that the character can face better the challenges ahead. A bad player will miss the boat and deal with the mismatch.

Of course, some campaigns need characters to inflate, and that's cool. I just can't imagine a context where Fast-Talk-22 is exciting.  Ok, everyone gets to put their pants down for a moment every time that the character snaps his/her fingers, which can be funny.