Wednesday, February 4, 2015

K41 - The infernals are here!

This report covers a two-session encounters against the campaing's villains and the PCs. To make things more interesting, I gave the steering wheel to one of the player whose PC was there only through a dream projection. What a good move on my part.


Where we left (A month ago)

We're on the 4th deep of Khazad-dum. Gror lead an expedition of Axe-dwarves to recover the body of Khazek, friend, colleague and dead PC. They ran into Khazek's wraith instead and things went sour. A mutiny took over the expedition and the bulk of the dwarves ran back to the East Gate. Gror lead 5 dwarves to find Lathmelen, an ally elf noble, struggling in the dark and calling for help. When Gror saw Khazek's wraith, he fell to a panic attack while the others kept their distances. Khazek tried to help Gror, but his wraith body nearly drained Gror off of his life force.

Tordar, the Viceroy's butler and spymaster arrived late and tried to talk to Khazek. Meanwhile, Khazek was in a conversation with the Viceroy who had traveled to the 4th deep in a dream using his amulet of Irmo.


Snuff out that light!

Khazek was most offended at the torch light and wandered away, barely able to contain his anger. Bain, overing in dreamscape, tied to calm him down while Thordar passed on his torch to Shortneck. Lathmelen roused Gror from his embarrassing slumber and brought him back to his feet. He was cold and pale after an accidental body slam with a wraith.

In the distance, goblins from the Snagaii kingdoms were coming down (or up) the endless chasm. They got near, then faded out to silence.


The Infernals are round the corner.

Unblurred infernals: Now imagine an army of 'em.
Three shapeless masses appeared from their rear. They couldn't pin down their appearance as their body seemed to flicker like the flame of a candle. They were tall, canine looking, armed with shortswords and shields and moving in rather fast. Without skipping a beat, they engaged the company.

The combat as difficult, in between the blur and the low light, the PC had to set their strikes very carefully. The infernals fought together very well: keeping close and striking hard.

One of them dropped his sword as he was pushed back. The third one entangled Lathmelen with his whip, but got skewered by Thordar Ithilnaur's knife (which cuts through steel like it was lead). Khazek joined in. All 8 dwarves struggled to keep on top of the two infernals. Thordar neck nearly got severed by a powerful attack to his neck, he got whisked away by a dwarf and healed by Lathmelen. The other infernals delivered a deadly blow to Gror, who fell to the ground bleeding profusely. By then, Khazek had knocked the last burning torch off the hands of Shortneck and the light was waning. The two most powerful warrior were on the threshold of death (nearly -1*HP). Khazek managed good strike from an overhead position and sent the infernals running. One was knocked down the stairs, the other barely escaped with his life.

Thus ended the combat. Blood loss was put under control despite the evil properties of the infernals' blades. The dwarves didn't spend too much time reflecting on their victory and left the two dead infernals behind on their way back to the East gate.


What about the dreamer?

Bain, Viceroy of Khazad-dum and dreamer was roused by an aide. He rushed to his feet. While he was rubbing his eyes, Roghel MoonOath entered the room with a serious look in his face. Roghel was the commander of the Silver-Attack, the elite unit of the invasion force. Bain understood that this was not a social call.

"We need to talk.", he said in a grave voice.


Gaming note

Giving the villains to a player meant that Arne got to play, try something new, and give a rough ride to the PCs. This is the second time that I give monsters to players: the stakes are higher, player death more imminent. I will reward Arne's character for his ruthless playtest of the infernal with bonus on all important loyalty check at the onset of the next episode. 

1 comment:

  1. I think that, had the torch died down after being struck, this combat would have gone loopy a little.

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