The App, located here, allow to either target a body part or roll randomly. Only the notes that are relevant to the damage type inflicted are shown.
We hope that GURPS players (and maybe other GMs looking for flavor in their combat storytelling) will enjoy the app.
Please pass along any comments, factual correction or suggestions in the comment thread of this post.
You should consider a check box or something that would allow this app to be used by folks that dont use the grittier 'realistic damage' in their GURPS games. Otherwise, I LOVE what you guys have done here. Thanks for doing the work on this and sharing it with everyone!
ReplyDeleteSure, we want to minimize the interface but there are a fews ways that we can do that.
DeleteTHat is fun. I think I will use that with my D&D game with the boys.
ReplyDeleteThe Use Realistic Threshold check box disappears after the first time I use it. I guess that's not TOO big of a deal as I dont see many people needing to switch back and forth between multiple rolls, but just wanted to point that out..
ReplyDeleteThat is intended. I can see someone switching back and forth in the same session and this avoids adding controls on the screen. I may experiment with a little more or less link and see.
DeleteWhat's the math behind it? specifically, does it just uses GURPS tables or a fixed one with more realistic results(Example: Same chance to hit left or right leg).
ReplyDeleteHello Gilberto!
DeleteWe have implemented exactly as stated in Onkl's cheat sheet that can be found here:
http://dl.dropboxusercontent.com/u/10971026/Combat%20Maneuvers%20Cheat%20Sheet%202.04.pdf
There is symmetry for left and right. It would make sense to make the main weapon arm and leg to be more likely to hit, when I think about it. But this would have to be an option as it really isn't rules-as-written.
Hello, what do you think about putting on this table that will come on the next Loadouts book:
Deletehttp://forums.sjgames.com/showpost.php?p=1546303&postcount=34
Highly doable. I find it weird that only the nose can be randomly hit according to our source table. It could be an option.
DeleteGilberto, it only took a couple minutes to get this in. Hope that you'll enjoy!
DeleteI'd like to expand from Low-tech as well in the near future.
Very nice, liked it.
DeleteAlso liked the realistic threshold.
Thanks! Let us know who it works out if you use it in-game!
DeleteUsed it on around 10 combats.
DeleteSome strange things:
I rolled at least 3 times cutting to the vitals, something not possible.
I rolled one time cutting to the eye, not possible.
You are right. I'll get this fixed shortly.
DeleteShouldn't vascular hits add +.5 to damage multiplier? I was also under the impression that the amount needed to cripple an arm by striking the joint was HP/3, not HP/2. IDHMBWM.
ReplyDeleteOtherwise, I love it, love it, love it!
Thanks Jay, I introduced the joint and vein issue when I rolled in the low-tech sublocations. I'll fix this tonight or tommorrow.
DeleteCool! Joints and veins are my parties go-to hits nowadays... So much blood.
DeleteJay, I think that I have fixed the issues. Thanks for your help. Enjoy the app!
DeleteThis is so good! if i could ask for just one more thing, a 3d6 dice roller result?
ReplyDeleteTry random.org for straight 3d6.
DeleteYour face and skull hit results seem to imply that subsequent Knockdown rolls are at -5 and -10 respectively. In fact, only for major wounds do the additional penalties kick in. Kromm agrees: see post #2
ReplyDeleteAlso, B420 under Knockdown and Stunning. The green-tinted paragraph listing the modifiers also agrees with you; those negatives are for Major Wounds only.
DeleteSome Random Location results report in their Note that "Attacks that miss by 1 hit the Torso instead." That should probably only be reported when the Hit Location is directly targeted. E.g. If you choose a Random Location, and your blow happens to land on the Face, a miss by 1 would still be a miss.
ReplyDeleteYou could add an Attack Type of Tight Beam Burning (tbb). There are some difference with Burning (brun). See Basic, p. 399.
ReplyDelete