Saturday, April 29, 2017

Bretwalda - Daggers of Oxenaforda pt.2

Location: Oxenaforda area, Danelaw's territory, Border with Wessex.
Time: January
Character Cast:


New in town, Brynjar has usurped the leadership of a small group of dane invaders. They are seeking fertile lands for their family still cooped up on Eofforic (York), and are hoping to steal lush pastures from the Saxons. With Guthrum's army marching onwards, and the edge of Wessex pinned on Oxenaforda, Brynjar and his danes are in a frontier town where everything is possible (and messy).

Brynjar trying to play nice with angry danes.


Beckley, 3km off Oxenaforda, First lights
The Danes in the fort pulled themselves out of their drunken stupor only to learn that Alda, their leader, had died of his wound overnight. Osmond's murderous dagger had bled him dry through an existing wound without leaving a trace. The news swelled in the fort as if is was about to blow up. Eydis, the temperamental matriarch, prompted Aarne to get the horses ready for an escape. The pair could feel that the news of Alda's death wouldn't end well for them. Their leader, Brynjar, was convinced that he could assert his leadership over the unruly Danes. Aarne made up a prophecy, but the poem instead sent waves of confusion amongst the Danes. Brynjar, made lots of noise to appeal to their boisterous nature while Hallvard was trying to isolate the second in command (Bjorn) and secure support for Brynjar. Things devolved quickly: Alda's men would never rally under Brynjar. Everyone sensed that their welcome was expiring in the most violent way.

Brynjar asserted that he did kill Alda in a fair fight, and negotiated a way out of the fort for his retinue without much more than jeers as injury.

Beckley's town centre, early-morning
When the clan made its way out of the fort, they were met with a group of Saxon villagers converging from their dwellings. One of the Saxon was a blacksmith. He clearly didn't seem to be interested in talking to the Dane until Hallvard, in perfect Saxon, explained that Alda had been defeated by Brynjar. The reaction to the news was surprisingly positive. Hallvard got from him that the villagers were waiting on the sideline to take down the invaders. Seeing in Brynjar's retinue the enemy of enemies, a match made in hell was forged.

Aarne making prophecy up by bustin'
At that time, jeers from the top of the palisade mixed with the throw of a spear. The projectile bounced off the heavy sleeve of Hallvard's cloth armour. The Saxons and Brynjar's Danes dispersed. Hallvard and Osmond volunteered to be messenger to warn the Earldorman of the developing situation. They left for Oxenaforda within the hour and sped to walled city.

Still in Beckley, Brynjar leveraged his mounted status to command respect and leadership over the rabble. He directed the 80-strong group of men to encircle the fort to seal Alda's danes inside.

In side the walls of Oxenaforda
Hallvard and Osmond entered the city without being stopped at the gate. They galloped into a mire of mud and fecal matter up to the citadel. The guards are the porticullis interrogated the odd pair of a smartly dressed dane and a cornish dwarf. Soon, they were ushered into the citadel to meet with the Earldorman.

Hallvard explained the situation and impressed on the timeliness of the opportunity to re-take the fort in Beckley. Eoffrey, the Earldorman of Oxenaforda (Oxford), accepted the take Hallvard inside his household as a reward. The Earldorman rallied his theigns and set upon to march out of the city to Beckley within the hours.

While the meatheads were suiting up, Hallvard scoured the citadel in search of his sly counterpart in the Earldorman's household. However, the chaos engendered by the mobilization distracted his search such that he had to leave before he had found his target. Osmond also disappeared on a similar errand.

By early afternoon, a force of 62 spearmen, 9 theigns and the Earldorman marches out of Oxenaforda and up the highway leading to Beckley.

Beckley, late afternoon.
Hallvard, complex yet beautiful man.
The shouting match subsided between the Saxons and the Danes over the palisade. Women brought food and mugs of beer. Brynjar and Aarne made the rounds to make friends. There was much interest in Korda, Aarne's pet wolf. Brynjar and Aarne decided to leverage this into a brand building exercise by starting to refer to Brynjar as "the wolf". The Saxons were definitely trusting Brynjar and his danes. Eydis disappeared to socialize with whom she thought were the main players in Beckley. It became clear that the majority of the folks in Beckley were not christians. This was a welcomed surprise.

By late afternoon, kids ran into the village to announce the arrival of the Earldorman. The army relieved the villager and encircled the fort. Aarne, capitalizing on the fact that the Earldorman himself was pagan, improvised another false prophecy. The Eardorman received well the news that Brynjar the wolf was to introduce him to Guthrum, Bretwalda of the known world, and advancing with his army to subjugate the King of Wessex.

The Earldorman, aided by Hallvard as translator and accompanied by Brynjar and a few Saxon theigns, met with Bjorn (the new Dane leader) and 4 of his warriors. Brynjar was still determined to take over the place, but the Earldorman managed to negotiate the ceeding of the fort to the Saxons without bloodshed against a free passage out of Oxenaforda. The slaughter of the danegelt escort would be disregarded.

As the last of Bjorn's dane left the fort amidst the jeers of the Saxons, they entered the place to find it in a decent state. The coffer with the danegelt had been thinned out, but the strategic location was back in his hands. The fort was entrusted to a theign who was a relative to the deceased Theign of Beckley.

Eoffrey the Earldorman of Oxenaforda formally invited Brynjar's danes to be his guest. They left Beckley and arrived at the citadel in Oxford by torchlight.

End state

  • Brynjar has sided with a Saxon noble to evict Guthrum's dane. Can this be smoothed out?
  • Brynjar's dane have made allies of the people of Beckley.
  • Brynjar is now a guest/hot potato for the Earldorman, but at least is going to remain close.
  • Gurthrum's army is assumed to be marching onwards with an ETA of 30-90 days.
  • Hallvard has added the Earldorman as a patron.

Friday, April 14, 2017

Bretwalda - Daggers of Oxenaforda pt.1

Location: Oxenaforda county, Danelaw's territory, Border with Wessex.
Time: January
Character Cast:

After the botched raid on Brixworth (Episode 1), Kollsvein brother became the clan leader on the run from the Jarl of Northumbria. He was joined by Kollsvein's widow, Eydis, and a pagan seer named Aarne. They rode to the south to steal farming lands from conquered Saxon territory in the hope that the drought had been less severe in the south. 

The travelers arrived in a small settlement in the vicinity of Oxenaforda. They were met by a small number of danes coming out of a pallisaded strong point of Saxon origin. The danes ushered the travelers inside swiftly and introduced themselves. Their leader, named Alda, was a friendly individual. He invited them to share a meal and an ale in the longhouse. 

Eydis tried to assert her authority over Brynjar but was put back on the sideline. While the men were engaged in a pointless discussion about headcount, she was approached by a dwarf, painted like a cornish man, who engaged her into small talks (Actually, a critical success on Fortune-Telling, so she pretty much told him everything that she knew). Meanwhile, Hallvard tried to engage with the #2 in Beckley, but only met resistance and a certain feeling of unease about the travelers' motives. 

By mid afternoon, some excitement took over the fort. Alda launched an elaborate con operation to make the fort appears to be staffed  by more warriors than it was. To buff her numbers, he invited the travelers to join in in the meeting of an advancing procession. Brynjar followed. The procession was a group of Saxon soldiers escorting a cart driven by a Christian priest. A Saxon huscarl followed from the edge of the village, then about 10 danes. As the saxons were arriving, Brynjar prompted Hallvard to get Alda to concede part of the danegelt loot. Alda, having to concede discretely, agreed to give them a cut. 

No one suspects the Cornish dwarf.
The Saxon were upset that the danes wouldn't be escorting the cart back to Oxenaforda. Everyone headed back into the longhouse to celebrate the danegelt payment. The danes got drunk pretty fast. A few hours later, more danes arrived with in their arms the chainmails of the Saxon soldiers. Much rejoicing was to be had as daylight faded to the red glow of the fire pit. As the evening devolved into a drunken debauchery, the travelers plotted to overthrow Alda and take over Beckley. 

On the sideline, Osmond figured out that his service may come handy. Aarne first pretended to read the bones and made up a prophecy about the change of leadership to a dane with blonde hair. Hallvard made sure that the prophecy stayed alive as the audience got floored drunk. Things came up to a head when Alda finally challenged Brynjar to a duel. Alda was very drunk, and managed to stay on his feet long past the combat was over. 

Alda was laid to rest on a litter with two deep cut to his chest. The audience was much too drunk to consider the implications of the change in leadership. This would have to wait for the morrow. As the fire died down, Osmond crept to the litter and dismissed the slave taking care of his wounds. Alda opened his eyes by a slit as Osmond sank a dagger in his heart.  

On the following day, the danes came to term with the unexpected turn of event. Brynjar realized that taking over wouldn't be without challenges. However, for the time being, Beckley was in their hands.  

Saturday, April 1, 2017

Bretwalda - The Abbey of Brixworth pt.2

The beleagued denizen of Brixworth have hunkered into the Abbey in preparation for an imminent raid on the village. Wyne of Brixworth is leading the efforts to navigate the Earldorman's estate out of its destruction via the payment of Danegelt. 

Location: Brixworth, Danelaw's territory, former Middle-Angle kingdom.
Time: Harvest time (around September)
Character Cast:

  • Wyne of Brixworth, convalescing one-armed thegn. (Dan)
  • Edlyn, Abbot of Brixworth. (NPC)
  • Holt, coerl and caretake of the estate. (Alex)
  • Ingram of Brixworth: Danish adoptive son of the Earldorman (Jason).

The villagers stood shaking in the hollowed nave of the Abbey. It felt like the howls of the Abbot's seizure could never die down and that God was on the brink of turn his back on his flock of sheep. Wyne was pacing along the walls as the others tried to assess whether they could muster 70 silver coins as payment. Most of the Earldorman's cash was gone in an attempt to purchase food for the village. Lady Ora offered a small chest of silver and bronze trinkets.  The Abbot added 15 coins, Holt surrendered in full his meager 5 coins. Wyne reluctantly shoved more silverware into the chest until they felt that the payment was complete. 

It was late. People were whispering in the warm darkness about the Abbot. Edlyn reassuringly congregated the denizens into the nave and addressed the situation. God was with them without a doubt. He pointed at the two danish horses and explained that they'd be used as bargaining chits along with the silver. God had given them the horses. He explained that God also had challenged him with these fits and that this was his cross to bear. The tension eased and the women and children returned to their makeshift beds. 

At first light, the watch woke the Theign. There was a plume of smoke to the North and to the south suggesting small campfires. Wyne, Ingram and Holt decided that it would be best to remove the grotesque body of the murdered dane that was hanging from a tree at the Southern edge of the village.  Ingram rode ahead of the others to discover that the body had been removed already. They could hear riders in the dry brush of the forest to the East and hustled back to the Abbey. 

When the danes arrived, torches in hands, they opened the chest some 3m from the Abbey's door. Holt stood towering over the loot. Wyne took a step forward as the danes were poking their head into his home some 200m down stream from them. Ingram held the horses to the back of the others. Only five danes trotted to meet the Angles. The Angles knew that they were short of cattles and a cart of food and hoped that the silver would suffice. 

Kollsvein was the danish leader. They stopped some 20m from the Abbey. Ingram began to explain the deal: the danegelt would be paid, but on the whole meatless. His danish was rusty and awkward. The danes were making fun of Wyne's missing arm and Holt standing like a peacock over a tiny box of trinkets. Ingram was just a kid, the situation degraded into bursts of laughters. Kollsvein called his men to plunder the helpless Angles. It was a mistake...

The Abbot, from the steeple, shot Kollsvein and hit his leg. The other danes charged with overconfidence. Holt's mowed down two of the charging horses with his great axe while Wyne lodged his spear into Kollsvein who fell off his mount. Ingram climbed on his horse after snapping out of a panic, disarmed one of the fallen rider and chased down another. As Holt was regaining his breath from having a hoof kick him in the junk (dice can be horrible sometimes), the danes were rallying to make an exit. Edlyn's arrow hit the leader once more. His lifeless body slipped off its slouch over his mount as the others escaped to the south. 

The tussle off the door of the Abbey. Note the upside-down horse bitching
about a broken leg. What a wuss!

Ingram lay on the ground with a spear still stuck in his chest. Hrothgar ran out of the Abbey to contain the bleeding and get the spear out. Ingram was cold and white and without the grace of God would have died on the spot. 

Both Ingram and Wyne suffered from mild infections and were convalescing when the Earldorman returned 5 days later. Life had returned to normality since the raid. However, the two mortally wounded danish horses were slaughtered and turned into number of feasts. More food was brought from the south by the Earldorman as well. 

No denizen of Brixworth had died, no property lost. Three danes had perished as well as two of their horses. The Angles had gained two horses as well, and one Danish prisoner who eventually would be ransomed to a relative for a few live sheeps. 

What could have gone wrong did not. Largely because the PCs looked so much like a joke that the Dane raiders didn't bother mount a proper attack on the Abbey.  

Tuesday, March 14, 2017

Social Butterfly: random social networking for new characters

This post is a small chunk of a random generation set of tables that I made up for GURPS traveller. The whole minigame was pretty fun, but I'm mostly interested only on the social networking bit here. 

Saturday, March 11, 2017

Bretwalda - The Abbey of Brixworth pt. 1

Location: Brixworth, Danelaw's territory, former Middle-Angle kingdom.
Time: Harvest time (around September)
Character Cast:

  • Wyne of Brixworth, convalescing one-armed thegn. (Dan)
  • Edlyn, Abbot of Brixworth. (Martin)
  • Holt, coerl and caretake of the estate. (NPC)
  • Ingram of Brixworth: Danish adoptive son of the Earldorman (Jason).


It had been a terrible harvest in the kingdom of the Middle-Angles. People were starving, although the whether was more to blame than the Danes.  The ground in Brixworth was bone dry, the crops had failed, the cattles had to be sacrificed, and so was about half of the sheep's herd. A Dane raid to the south had caused much damage. The Earldorman, answering to the call of  neighbor, had left to the south a few days ago with his fyrd made of most of his able-bodied men. Wyne of Brixworth, a thegn, had to stay behind to recover from the amputation of his left arm.

Abbey of Brixworth, 9th century.
Wyne was drinking watered down wine when a horse walked out of the forest up from the southern road. He reached for his spear and headed to meet the animal. The horse belonged to the Earldorman. The saddle had signs of damage made by a blade. Some dried blood was caked in the weave. He lead the horse to the Earldorman's homestead. Lady Ora confirmed that is was one of the Earldorman's horse, but not his personal mount. They headed to the Abbey with the kids and met with Abbot Edlyn for a conference.

Later into the morning, Wyne was walking to the southern edge of the estate when a number of Danes arrived into view. Hey mocked the one-armed Saxon in their own language. Wyne was livid. The Danes demanded a cart full of food, 70 silver coins, and all of the cattles and sheeps. Wyne lost his cool and tried to engage the leader. He only received mockery for it. They promised to come back on the following morning.

The trio, soon joined by Holt, a ceorl (freeman), discussed the possibility of a Dane raid. They settled on moving the valuable assets and the people to the Abbey. Ingram, the Danish adopted son of the Earldorman, came back from a long horse ride to the North. He probed the southern approach. Ingram intended to ride south to make contact with the Danish camp. However, he ran into a pair of sentries camping at the edge of the woods and decided to head back to the Abbey. A watch to the North confirmed that the Northern road was also covered by a pair of Danes.  The Saxon decided to mount an ambush on the sentries under the cover of night. They relaxed in the cool of the Abbey while the sweltering heat cursed the world outside.

The ambush went just ducky, giving everyone a
false sense of invincibility.
The Saxons waited for the night to mount an ambush against the sentries to the South.  Coerl Holt and Friar Hrothgar slipped through the dry underbrush and, taking advantage of a deep knowledge of the surrounding, made it meticulouslty to about 15 yards of the campfire without being detected. Wyne, Edlyn and Ingram made their way under the cover of darkness down the road. Since the Danes were huddled around a campfire, they too made it to the 15 yard line. The startled sound of an alarmed Dane triggered the assault. Edlyn' arrow hit one of the from a respectable 50 yards, followed by the spears from Wyne and Ingram. The second Dane was grievously wounded by Wyne's spear. Holt hacked the other Dane with his great axe. By the time that the last Dane was standing, he had received another injury from Hrothgar's spear and fell to the ground.

Edlyn attempted to perform an interrogation on the last one standing, but the Dane spat blood back at his face. Wyne, trying to rough him up, went into a blind rage and killed the Dane before he could spit more blood in his direction. So much for getting information from that one. That lest the other Dane with an arrow in his leg and a great axe gash in his back. Hrothgar stabilized the main wound and contained the bleeding. The Dane was, however, unconscious and on the cusp of death.

They recovered two Danish horses. Edlyn then propted the dead Dane to a tree and wrote on his shield using the Dane's own blood the word: "Cattl". He fell to a grand mal seizure before writing down the last letter. The Saxon contained him while he writhed, then took everyone back to the Abbey.

The new moon left Brixworth in a false semblance of peace. In the Abbey, Abbot Edlyn was recovering from his fit. People were talking: was it the Devil's work, divine retribution, or just the mark of a soul worned down by past atrocities? Edlyn and Ingram decided to scout to the south to locate the Dane's main camp. Holt, Hrothgar and Wyne headed North to scout the position of the sentries over there.

Ingram and Edlyn walked past the grim scarecrow and proceeded down the road until an advantageous bent. Edlyn plotted an ambush site while Ingram moved to contact further down the road. Ingram eventually ran into a group of three Danes having a meal by a bonfire. He couldn't see signs of others and concluded that the camp was much smaller than he expected. They both ended back at the Abbey for a meal and much needed sleep. Wyne and the others were already back and confirmed that two Danes were blocking the way Northward. The sentries detected them and they decided to recoil and regroup.

They were tired, hungry and stressed. However, the prospect of taking the fight to the surprised Dane was still on the table.

Saturday, July 2, 2016

IW 7 - Big in Japan


The crew of the CAMEROON extracted two bait hunters and three baits from the clasp of engineered raptors. Anika spent a while on the operating table to rescue her left lung and arm. The crew is in jumpspace, heading back to Terra, and pondering how to capitalize on the knowledge of a raptor farm on Prometheus.

The farm was located deep into the hinterland, and allegedly ran by the local kingpin of Brethrow. There, wealthy hunter purchased convicts to act as bait to a roving pack of raptors. The goal of such hunt: save the baits (which is apparently very likely to fail).


Terra is the old familiar world for the reader, except that the year is 2170 and the planet is recovering from a massive orbital bombing where 12 cities were damaged with nuclear warheads. True to themselves, terrans are survivors and the planet is back on the economic rebound: a haven for free traders and mega-freighters alike.

Location: 100D Orbital space, Terra, Terra system
Terran timestamp: April 9-10th, 2170 AD

The staff room was alive with debate over the raptor questions. While Anika was recovering from her near-death encounter with the raptors, Aeryn busied herself with the research of all things dinosaurs. She advocated taking over production and exploit the raptors to the fullest. Most of the crew objected as it didn't jive with the license held over the CAMEROON for the next 16 months. Many also refused to engage in criminal activities are they were recently out of prison, or proudly never sent there in the first place.

Marion, recently a bait hunter turned bait, was interrogated from the recovery table in the infirmary. He did not know how his brother-in-law had made contact with the game master. All that he knew was that they had purchased a very expensive water purification system and donated it to an NGO called "Rising Sun Mission".

The CAMEROON was now close enough to synchronize with the live terran internet. Aeryn bypassed the usual MMA news and instead researched the NGO. She discovered that it was based in Tuskuba: a suburb of Tokyo. Probably not coincidentally, located in the same city as the Inagaki group from which there was a track record of raptor engineering publications.

Given that raptor products such as meat, skins and bones were legal but controlled, germ lines restricted and live animals banned, the crew decided to keep it straight and investigate the ability to import legal products into bigger markets such as Terra and Nusku. A list of five star restaurants along the Pacific Rim was brought up as a starting point.

Organic, dubiously fed, Promethean raptor coming to a supermarket near you.

Location: Highport GAIA, Terran low-orbit, Terra system
Terran timestamp: April 13th, 2170 AD

While the CAMEROON waited in queue for a berth, then contracted the freight handlers to empty its hold, Jane busied at building a 4-week forecast for raptor products.  She discovered a high demand, and virtually no supply as there is no commercial production anywhere near Terra and Nusku. The only live raptors are in small research facilities and unable to provide a commercial output. Potential buyers are lined up, all that is needed is a supplier.  The good news is that THEY have an inside lane to an illegal one a single jump away.

Further research into the NGO returned an interesting picture. It turns out that the "Rising Sun Mission" has provided an inordinate number of water purification systems to the community of Brethrow, Prometheus. Aeryn counted about 5 such donations in the last 12 months.  Jane, Anika and Aeryn decided to find more out about the NGO just by showing up to its headquarter in Tsukuba.

While the CAMEROON was performing an inclination correction, Diane spotted a highly valuable freight job for the 25th. She checked the terms: it was a highly restricted cargo shipped from a weapon manufacturer's facility and to be delivered to a construction site orbiting Prometheus IV, a frontier gas giant. As deputy for the UWO, they automatically qualified for the background check. The other terms was the presence of a security detail, no passengers, a ship sweep and secrecy. The competition for the job was fierce, but the crew got the gig for 626KCr. They planned for a full hold for the 25th.

Location: Tokyo Regional downport,  Terra system
Terran timestamp: April 14th, 2170 AD

According to Japanese laws, foreign starships are forbidden to enter atmospheric airspace unless on an authorized vector to the Tokyo Regional Downport (TRD). The crew landed and got hit by the predictable culture shock. Diane decided to go shopping for the next awesome thing while Jane, Aeryn and Anika bought bullet train tickets to Tsukuba.

The Rising Sun Mission HQ was no more than a hole in a wall in downtown Tsukuba. Its neighbours were importers and rental space for transient business. The receptionist was named Miho. She promptly instructed the three women to go away when they asked to talk to the NGO's director. She specified that there was no charitable donation heading for Prometheus, and that the NGO itself wasn't contracting freight directly in the first place: it relied on the logistics of benefactors. Jane dropped a 100Cr, and Miho revealed that the director's name was Mr. Toyo, and that he operated from a restaurant a few block away from this location. Aeryn found out that this restaurant was on her list of place where raptor meat had been eaten in the past.

They set out to talk to Toyo, in hope that this would lead to the administrative head of the raptor farm on Prometheus, and thus define the other end of the sale's pipeline.

Toyo and Miho, as well as the gun dealer contact are added to the Character Cast page.

Character Cast

  • Tom Anders: Retired Marine, gruff, good hearted. Now get off his cargo hold.
  • Diane Ayetou: born rich and far less qualified than given credit for. Gets an A for A-fort.
  • Jane Calhoun: Business-like business end of things. Reluctant pilot, appreciate spirits and solitude.
  • Anika Kaprescu: Recluse. Did some time, killjoy. The ship’s cat.
  • Aeryn Lorien: Stumbling steward, athlete and nurse. Gets the ribbon for caring the most.
  • Molly Pepper: Engineer and ship’s puppy. Her giggles are wasted on the crew.

Thursday, June 23, 2016

Researching Raptors

Aeryn wants to learn more about raptors and their commercial applications.  The best time to search will be once that the CAMEROON comes out of jumpspace and synchronizes its data packet with Terra (Expert resolution@18). The cached version is only high resolution @14.


She is not versed in academic research (Research-9), but her Biology(garden worlds)-11 certainly can support. Furthermore, the ship's onboard AI can provide a +1 as well. This gives her a Research-11. She rolls a 5, a margin of success of +6: an unusual level of detail is revealed.

  • The raptors encountered are NOT real raptors, but hybrids of Terran ancient genes and Prometheus reptiles. Their size altered using gene editing to make them more prized game. Aeryn has a Bioengineering book on the topic, actually.
  • Raptor products are LC4 such as meat, skin and bones. Regulated usage on Terra and Prometheus.
  • Raptor germ material (eggs, clone cultures, genomes) is LC3. Restricted to research under strict ethical guidelines.
  • Live raptors are LC2. Banned under most jurisdictions. (Terra and Prometheus are CR4, but Brethrow seems to be a more relaxed CR3).
  • Aeryn has the contact information of 4 leading research groups in Terran universities on raptor engineering. 
    • Breton-Lewis group at the Museum of Natural History, London, Terra. 
    • Qi group at Xerces University, Mars.
    • Inagaki group, University of Tsukuba.
    • Shurmed group, Nusku Institute of Natural History.
  • Aeryn knows that there is a market for raptor products on Terra in Asian markets. She has a list of restaurants that allegedly serve such products. 
    • Mainly institution in mainland China, Japan and Vancouver, Canada.
  • Aeryn knows that Promethean authority would shutdown a raptor farm if they knew about it, and would prosecute if said farm was located on the main continent. 
    • One such farm was dismantled in the lowland near the north pole a few years ago.
  • Aeryn knows that raptor hunt and bait rescue hunts are very lucrative. Raptor hunting may be legal in Brethrow, but certainly not bait rescue hunts. A week probably bring in ~200K to the operators. 
  • Aeryn knows about another eminent scientist in Saurien behavioural sciences, and has a list of recent graduates from her group.
    • Prof. Dean Harrow-Smith, MNH (London), currently on sabbatical with the Qi group on Mars.