Fan of action RPGs may not like this kind of encounter, but I do. The setup was again an old school tavern deal, in the middle of a xenophobic hinterlands. The characters were tired, some under the effect of exhaustion I, and without a good catch, this could have turned bad.
Showing posts with label exhaustion. Show all posts
Showing posts with label exhaustion. Show all posts
Tuesday, February 26, 2013
Wednesday, February 6, 2013
An abstract fatigue model for travelers
Background
In the Palantir Commission campaign, there will be a lot of travelling, some of which will be into the wild. The Palantir commission is a gritty campaign: where everything will try to wear the characters down, not just swords and Owl bear claws. It is, in fact, an important aspect in some part of the campaign. The original MERP module had a bit of a nutty way to model that (calculators and lots of floating point tables to look at). I want to create a realistic model which isn't going to slow the game down, but will encourage the players to be thoughtful about their travels. Carrying a tent and a bedroll in one's backpack isn't going to be enough!
Labels:
exhaustion,
GMing,
GURPS,
travel
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