Tuesday, March 14, 2017

Social Butterfly: random social networking for new characters

This post is a small chunk of a random generation set of tables that I made up for GURPS traveller. The whole minigame was pretty fun, but I'm mostly interested only on the social networking bit here. 


Instructions: Each type of elements requires a number of features. For each feature, roll 3d6

Random Reputation: Modifier: 3-12 +1, 13-15 +2, 16+ +3; Scope*: 3-6 locality, 8-10 region, 11-12 game world, 13+ small group; Frequency*: 3-9 Always, 10-12 CR10, 13+ CR7 [Ref: B27-B28]
Base: [5/-5]
Scope: small groups (X1/3), locality/large group (X1/2)
Frequency: always (X1), 10 (X1/2), 7 (X1/3).  (Ref: B28)

Random Contact: Scope: 3-7 Group, 8+ individual; Skill: 3-9 12, 10-12 15, 13-15 18, 16+ 21; Frequency*: 3-5 All, 6-8 15, 9-12 12, 13-15 9, 16+ 6; Reliability*: 3-6 Completely, 7-12 Usually, 13-15 somewhat, 16+ unreliable. [Ref: B42]

Skill: 12[1], 15[2], 18[3], 21[4]
Reliability: Completely reliable (X3), Usually (X2), somewhat (X1), unreliable (X ½) (Ref: B44)
Frequency: always (X4), 15- (X3), 12- (X2), 9- (X1), 6- (X ½) (Ref: B36)
Contact Groups: X5 
Random Ally: Size: 3 Group 1d6X20, 4 Group 1d6X10, 5 Group 1d6X5, 6+ individual; Power*: 3-6 25%, 7-8 50%, 9-11 75%, 12-14 100%, 15+ 150%; Frequency*: 3-5 All, 6-8 15, 9-12 12, 13-15 9, 16+ 6; Reliability*: 3-8 Unwilling, 9+ Willing. [Ref: B36]

Size (allies only): 0-25%[1], 26-50%[2], 51-75%[3], 76-100%[5], 101-150% or Rank+1[10]
Frequency: always (X4), 15- (X3), 12- (X2), 9- (X1), 6- (X ½) (Ref: B36)
Group size: 10-(X6), 20-(X8), 50-(X10), 100-(X12)

Random Enemy: Power: 3-4 25%, 5-7 50%, 8-10 75%, 11-12 100%, 13-14 150%, 15, V. large, 16 Nation, 17+ Ubiquitous; Frequency*: 3-5 All, 6-8 15, 9-12 12, 13-15 9, 16+ 6; Type: 3-8 watcher (social, financial or legal), 9-12 rival (social, financial or legal), 13+ hunter (Trauma) [Ref: BXX]

Base value (allies only): 0-25%[1], 26-50%[2], 51-75%[3], 76-100%[5], 101-150% or Rank+1[10], 200%/10KXAssets/Rank+2[15], Big city/Rank+3[20], Large Corp/small nation[25], Potent Gov.[30]
Frequency: always (X4), 15- (X3), 12- (X2), 9- (X1), 6- (X ½) (Ref: B36)
Motivation: watchers (X ¼), rivals (X ½ ), hunters (X1)

Random Dependent: Power: 3-6 25%, 7-8 50%, 9-12 75%, 13+ 100%; Frequency*: 3-5 All, 6-8 15, 9-12 12, 13-15 9, 16+ 6; Type: 3-8 normal, 9-12 friend, 13+ loved one [Ref: BXX]

Power: less than 0%[-15], 0-25%[-10], 26-50%[-5], 51-75%[-2], 76-100%[-1]
Type: Acquaintance (X ½), Friend (X1), Loved one (X2).
Frequency: always (X4), 15- (X3), 12- (X2), 9- (X1), 6- (X ½) (Ref: B36)

Random Patron: Size: 3 Nation, 4 Organization, 5 Ultra-powerful individual, 6-10 Very-powerful individual, 11+ powerful individual; Frequency*: 3-5 All, 6-8 15, 9-12 12, 13-15 9, 16+ 6; Reliability*: 3-8 Pick one of {unwilling, secret, minimal intervention}, 9+ Nothing. [Ref: B72]

Size: 150%/1kXAssets/Rank+1[10], 200%/10KXAssets/Rank+2[15], Big city/Rank+3[20], Large Corp[25], Gov.[30]
Frequency: always (X4), 15- (X3), 12- (X2), 9- (X1), 6- (X ½) (Ref: B36)
Reliability: minimal intervention, secret, unwilling (X ½)

Random Secret: Severity: 3-9 embarrassment, 10-13 rejection, 14-15 exile, 16+ death; Frequency*: 3-4 All, 5 15, 6 12, 7 9, 8+ 6; Nature: 3-9 personal, 10-12 professional, 13+ association/bystander; [Ref: B151]
Severity: embarrassment [-5], rejection [-10], exile [-20], death [-30]
Frequency: always (X4), 15- (X3), 12- (X2), 9- (X1), 6- (X ½) (Ref: B36)


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