Tuesday, April 2, 2013

Lasting impacts of Session 6

There are two kind of lasting effects for this session affecting the Palantir Campaign's PCs. First, there is experience, that's a given. There are also other kinds of lasting effects to take care of.




  • Araliniel
    • 1pt into See Shadow world
  • Arnadil
    • 1pt into Shield (or any technique therein)
    • 1pt into broadsword (or any technique therein)
    • Armor : Your chainmail is damaged on the chest. 11/14 HP*
    • Wound : You ended the session reeling
  • Finbert
    • 1pt into Wrestling (Nice job on the grappling)
    • 1 pt free (for sheer awsomness)
    • Wound : One wound on buttock, danger of infection.
    • Wound : One wound in chest, danger of infection.
    • Clothes are damaged (need mending)
    • Fight blowback : New quirk : uncomfortable around any statues.
  • Galdor
    • No points awarded.
  • Halin
    • 1 pt in Two-handed Mace/Axe (or any related techniques therein)
    • Wound : Untended foot injury, danger of infection.
    • Armor : Left foot solleret damaged, 1HP, uncomfortable.
    • Warhammer : 18HP/20HP due to extensive rock pounding (esp at the end) *
  • Irina
    • 1 pt First-Aid (or toward your ST that you want to build up)
    • 1 pt free
  • Kasper
    • 1 pt Two-handed sword
*Damage on equipment can be fixed, given appropriate equipment, by an armorer (including yourself). 

5 comments:

  1. If the wounded would like Kasper to use his esoteric medicine, it may save their lives.

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  2. I was going to ask, as this is very different from the old D&D model, how do we get healed up. I don't have many HP but it would take a while to get up to my 8 if Irina just had to keep doing first aid on me.

    I would like your magic rocks.

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    Replies
    1. Healing is slower in GURPS. There are no magic potions. Magic rocks can treat shock and fight infections. First aid treat shock and stop bleeding. It will take a while to heal back. The rate is 1 HP per day if you make a HT check. There is something that I didn't do right, though. But you have a problem on hands.

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    2. Roger that. I had a sinking feeling in the pit of my stomach that I wasn't going to just pop back from that.....oh wait that was the sucking chest wound from the wraith rock.

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    3. There is something on your chest that you just have to get rid of.

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