Monday, November 18, 2013

Tolkien-style Huorns for GURPS

Huorns (Grumpy, evil, barely sentient trees)

ST: 16 1d+1 imp, 2d+2 crHP: 16 X 4 (homogeneous)Speed: 5.00
DX: 8Will: 11Move: 2
IQ: 6Per: 10
HT: 12FP: 12SM: +3
Dodge: 5 (trunk), 8 (limbs)Parry: 10DR: 3 (Trunk), 1 (limbs)

Traits: Callous, Dislike (animals), Terror I

Skills: Brawling-14, Wrestling-15, Wrestle(Sweep)-14

Gears: Huorns are gearless.  They have a face, which can be spotted at Per-3 and then targeted. The face contain one seeing eye. Without this eye, Per goes down to 8 and is based on motion alone. 

Tactics: They use their limbs to either impale (thrust), sweep, crush (swing) or grapple. Against multiple foes, they will use sweep to hit many in one attack (up to 3 linear yards). If they impale, they will use the impaling limb to exert control points (CP) on their victim (for those of you using GURPS MA:Technical Grappling). If there is a need to hit hard, they can use their limbs to cause a 2d+2 crushing. If advantageous, all attacks can be considered to be coming from above, except for sweeps

Why they are awesome: Multiple limbs! A Huorn is made of a trunk (2 X base HP) and three limbs (16HP each).  Killing the trunk neutralizes the huorn, even though it doesn't destroy it. Consider the limbs to be freely moving around the creature at an angular speed of 1/2 rotation per game turn (This means a full slam from one side to the other. All three limbs can perform independent attacks as if they were three individuals. This makes the huorn a potent foe. 

A Huorn was featured in the session report of Reclaiming Khazad-dum's "The botanical Educations of dwarves".

12 comments:

  1. They felt stronger than 16. And is the trunk x2 or x4 HP?

    ReplyDelete
    Replies
    1. You are astute: This one Huorn was bigger and badder than a normal one. I played it with one limb ST 16, one ST 19 and one ST 21. The trunk was has 2X16 (DR 3) but the limbs were at 16HP (DR 1).

      Delete
    2. It almost killed Gimvar (crippled shoulder), swept Kalin off the cliff twice, shoved Drolf at the edge of the cliff once, and almost swept Donarik as well. That fight could have gone south in the blink of an eye.

      Delete
  2. Tds for posting the monster status. This help me alot

    ReplyDelete
  3. If they try to hit a SM 0, i have to subtract -3 from the combat skill?

    ReplyDelete
    Replies
    1. Tiago, the SM penalty to melee attacks is not actually in the Basic Set rules. It appears as an optional rule in the GURPS FAQ, here: http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.4.2.23

      Delete
    2. Tiago, this may not be Rules as Written, but I treat SM as absolute: SM0 can be hit without penalty by anyone no matter their size as long as their movement are in the same scale.

      In boundary cases, SM differential should be applied, but I never ran into and ant vs ant combat, where the SM differential is 0 but the scale is small.

      Delete
  4. Are they homogenous? It doesn't say. And what does targeting the face get you?

    ReplyDelete
    Replies
    1. Good point Peter. Yes, the limbs are homogeneous. The face is not homogeneous, and contain a weak spot (and main way to see things). The downside is that it cannot be hit without climbing (as Jason's PC did), or using ranged weapons.

      Delete