What's less fun (and consistent) with the rules as written
In the rules as written, the odds of a character influencing the odds of a battle are set to a flat 5 (on 3d6). The modifiers are:
- +risk level
- +1 if one relevant skill is 15+
- +1 if the character is a force commander
- +1 if part of a fanatic or impetuous element
- -1 if part of a support/logistic unit and in presence of fanatics/impetuous friendlies.
This is less fun because there is no sense of scale: same odds for a D-day invasion or for a 10 vs 10 men battle. This is odd, and left people around the table feeling a bit cold about the mass combat rules.
The crux of the problem for us is that I often encourage people to color key checks with one "supporting check": some action that will positively influence the outcome and may be performed by someone else (or not). The fix below aims to replace the heroic action check for the more commonly used supporting check mechanism.