tag:blogger.com,1999:blog-5193077301811512734.post5858083210709186026..comments2023-10-02T10:12:03.825-03:00Comments on Orbs and Balrogs: The GURPS hobbitbongotastichttp://www.blogger.com/profile/06403616300118528548noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-5193077301811512734.post-33639669799788573882013-03-15T00:47:18.703-03:002013-03-15T00:47:18.703-03:00I was not completely positive about that. Fixed!I was not completely positive about that. Fixed!bongotastichttps://www.blogger.com/profile/06403616300118528548noreply@blogger.comtag:blogger.com,1999:blog-5193077301811512734.post-4279447195713601572013-03-15T00:14:37.630-03:002013-03-15T00:14:37.630-03:00by the way, this is +Jason Woollard from G+by the way, this is +Jason Woollard from G+GMJasonGURPShttps://www.blogger.com/profile/04831558500989047010noreply@blogger.comtag:blogger.com,1999:blog-5193077301811512734.post-22943734248677079562013-03-14T16:40:51.828-03:002013-03-14T16:40:51.828-03:00Ha! The biggest advantage for my players and I man...Ha! The biggest advantage for my players and I manage to forget to put it down. Just fixed this. Thanks! <br /><br />I set it to Silence 4, which was in the GCS halfling template. I thought that it was a lot, but it turns out that +2 while moving in the darks seems resonable in play.bongotastichttps://www.blogger.com/profile/06403616300118528548noreply@blogger.comtag:blogger.com,1999:blog-5193077301811512734.post-51125419472286011722013-03-14T16:33:55.701-03:002013-03-14T16:33:55.701-03:00what about the Hobbits natural stealth? Should the...what about the Hobbits natural stealth? Should they have a level or two of Silence?GMJasonGURPShttps://www.blogger.com/profile/04831558500989047010noreply@blogger.comtag:blogger.com,1999:blog-5193077301811512734.post-57398398837968483442013-03-14T12:58:16.776-03:002013-03-14T12:58:16.776-03:00I toned down to HP+4, which brings the core hobbit...I toned down to HP+4, which brings the core hobbit to 10, and cranked HT+1 for the core, brought to HT+2 for the Harfoot. To counter-balance this, I stole your unfit idea and slapped it as a new disadvantage: something to buy back ASAP. <br /><br />I think that I'm going to stay away from the race perk on ranged shooting. Core hobbits are gourmands and grower, not much of a hunting breed. However, this can be bought easily by PCs, and indeed is the most sound strategy as far as combat goes. <br /><br />The two hobbits in the campaign are shot callers. The vitals or nothing when you do 1-2 HP of damage. One of them uses a home-brewed poison that causes a pain affliction when it hits: another rather effective coping mechanism.bongotastichttps://www.blogger.com/profile/06403616300118528548noreply@blogger.comtag:blogger.com,1999:blog-5193077301811512734.post-52223433963232682232013-03-14T12:15:27.531-03:002013-03-14T12:15:27.531-03:00HT +2
Hard To Kill +3
Keep ST -4
And... woah... H...HT +2<br />Hard To Kill +3<br />Keep ST -4<br /><br />And... woah... HP +10? From +1 to +3 hit points would be fine for them.<br /><br />I think lower-than-average hit points combined with faster-than-average recovery times would be cool. Not sure the advantage for that. <br /><br />Another bit: many hobbits are unfit, but become fit after an adventure or two.<br /><br />Also... need a racial perk for ranged weapons... especially rocks.<br /><br />A halfling archer should be feared. Not a lot of damage, but they can call their shots...!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5193077301811512734.post-46012073796352025422013-03-14T11:09:49.019-03:002013-03-14T11:09:49.019-03:00I considered the notional DR approach. I have a ha...I considered the notional DR approach. I have a hard time with the concept of HP. The DR approach means that it takes heavier blows to actually hurt the hobbit, the higher HP implies that they can bruise more before it is a problem. <br /><br />With 5 HP, DR 3, the major wound threshold is 1HP+3DR= 4HP , with 15HP, DR0, the major wound is 5HP. Both options means that the hobbit can stand 3-4 wounds before he gets woozy. It is almost the same except that the DR option has HP levels more in line with the size of the critter.<br /><br />I based my resilience on, say, when Frodo was hit by the cave Troll in the Fellowship, and left for dead. This is the advantage "Hard to kill" exactly as written: Frodo was left for dead but he wasn't. It's not like we should expect him to brush such a blow and keep on going. Maybe, making the hobbit a bit more hardy (HT), and/or upgrading hard to kill to 3 or 4 could do.bongotastichttps://www.blogger.com/profile/06403616300118528548noreply@blogger.comtag:blogger.com,1999:blog-5193077301811512734.post-48359253069600193752013-03-14T10:39:04.979-03:002013-03-14T10:39:04.979-03:00I'd not properly considered the implications o...I'd not properly considered the implications of slam attacks. I think that others have handled this situation by way of ablative DR to mimic hit points (they're points of damage that you take that "heal up" but without the implication of greater mass. <br /><br />They can skew things a bit more for a low HP, high ablative DR character, as you have to get them down to 1 HP (if they only have 4, for example) to be below HP/3 and start to see any impact to their ability to function, however.Jason Packerhttps://www.blogger.com/profile/02240705069654358715noreply@blogger.comtag:blogger.com,1999:blog-5193077301811512734.post-80944371710349636622013-03-14T08:46:17.793-03:002013-03-14T08:46:17.793-03:00You are completely right, thanks for pointing it o...You are completely right, thanks for pointing it out!<br /><br />I first assumed that a PC or worthy NPC would just buy the missing HP above and beyond the template. I changed it to make all hobbits a bit more resistant to wounds. My goal is to make them in the 14-15 range so that they match Irina and Finbert. As I wrote, I was thinking of size and assumed that the hard to kill would be good enough. This is a case where HP needs to be disconnected to "mass of flesh" to model properly. The only oddity with high HP is that if a hobbit slams into a less resilient, normal human, his HP will make him cause MORE damage since the damage for slams is based on HP*velocity/100. This, I find weird.bongotastichttps://www.blogger.com/profile/06403616300118528548noreply@blogger.comtag:blogger.com,1999:blog-5193077301811512734.post-55521843567339971102013-03-14T01:21:06.011-03:002013-03-14T01:21:06.011-03:00I wonder if you'd intended to make them as fra...I wonder if you'd intended to make them as fragile as you did. While they have a shot at higher ST or HT based on subtype, the core Hobbit has just four HP - somewhat at odds with their legendary resilience.Jason Packerhttps://www.blogger.com/profile/02240705069654358715noreply@blogger.comtag:blogger.com,1999:blog-5193077301811512734.post-7419815834050529432013-03-13T22:10:08.567-03:002013-03-13T22:10:08.567-03:00Thanks, I love modeling templates and monsters. I&...Thanks, I love modeling templates and monsters. I'll be revealing then as my players encounter them. bongotastichttps://www.blogger.com/profile/06403616300118528548noreply@blogger.comtag:blogger.com,1999:blog-5193077301811512734.post-47250887608231957582013-03-13T22:06:18.961-03:002013-03-13T22:06:18.961-03:00This is very good. A very concise demonstration of...This is very good. A very concise demonstration of the utility of the GURPS system, too.Anonymousnoreply@blogger.com